extends Node class_name GridUtilitiesClass ## Get the tile coordinates of the surrounding tiles of the given tile func get_surrounding_tiles(given_tile : Vector2, spread : int = 3) -> Array: var surrounding_tiles : Array[Vector2] = [] var target_tile : Vector2 for y in spread: for x in spread: target_tile = given_tile + Vector2(x - 1, y - 1) #if given_tile == target_tile: # continue surrounding_tiles.append(target_tile) return surrounding_tiles