extends Node2D class_name MushroomGlow @onready var inner_glow : PointLight2D = $InnerGlow @onready var outer_glow : PointLight2D = $OuterGlow @onready var animation : AnimationPlayer = $GlowAnimation @export var colour_name : String = "blue" func _ready() -> void: set_light_colour(colour_name) animation.play("GlowFlicker") func set_light_colour(colour : String) -> void: if colour == "blue": inner_glow.color = "4cc5fa" outer_glow.color = "00b4ff" elif colour == "yellow": inner_glow.color = "ffcf3c" outer_glow.color = "ffcf3c"