[gd_scene load_steps=7 format=3 uid="uid://di05lhhav43s7"] [ext_resource type="Texture2D" uid="uid://durqtk0juny64" path="res://resources/particles/light_beam.png" id="1_px2l5"] [ext_resource type="Script" path="res://entities/scripts/crystal_glow.gd" id="2_dtblp"] [ext_resource type="Texture2D" uid="uid://b0v24ggq57237" path="res://resources/particles/smallcircle.png" id="3_3ioih"] [sub_resource type="Animation" id="Animation_trlpq"] resource_name = "CrystalGlow" length = 5.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:energy") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.6, 5), "transitions": PackedFloat32Array(-2, -2, -2), "update": 0, "values": [2.8, 0.1, 2.8] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../CrystalAreaLight:energy") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(-0.025, 1, 1.8, 2.8, 3.175, 3.875, 4.5, 4.975), "transitions": PackedFloat32Array(-2, -2, -2, -2, -2, -2, -2, -2), "update": 0, "values": [1.0, 0.5, 1.0, 0.6, 0.8, 1.0, 1.2, 1.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_78u0w"] _data = { "CrystalGlow": SubResource("Animation_trlpq") } [sub_resource type="Curve" id="Curve_ffgoa"] _data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(0.203642, 1), 0.0, 0.0, 0, 0, Vector2(0.799669, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [node name="CrystalGlow" type="Node2D"] script = ExtResource("2_dtblp") [node name="CrystalGlowAnimation" type="AnimationPlayer" parent="."] root_node = NodePath("../CrystalGlowLight") libraries = { "": SubResource("AnimationLibrary_78u0w") } autoplay = "CrystalGlow" [node name="CrystalGlowLight" type="PointLight2D" parent="."] modulate = Color(1.5, 1.5, 1.5, 1) rotation = 3.14159 scale = Vector2(1.71326, 1) color = Color(0.517647, 0.796078, 1, 1) energy = 2.8 texture = ExtResource("1_px2l5") offset = Vector2(0, 50) texture_scale = 1.15 [node name="CrystalAreaLight" type="PointLight2D" parent="."] modulate = Color(1.5, 1.5, 1.5, 1) color = Color(0.372549, 1, 0.996078, 1) texture = ExtResource("3_3ioih") offset = Vector2(0, -6) texture_scale = 1.2 [node name="CPUParticles2D" type="CPUParticles2D" parent="."] amount = 2 lifetime = 5.0 randomness = 0.1 lifetime_randomness = 0.15 emission_shape = 4 emission_points = PackedVector2Array(15, 0, -15, -15, 15, -15, -15, 0) emission_colors = PackedColorArray() spread = 180.0 gravity = Vector2(0, 0) initial_velocity_min = 1.0 initial_velocity_max = 2.0 scale_amount_min = 2.0 scale_amount_max = 4.0 scale_amount_curve = SubResource("Curve_ffgoa") color = Color(1, 1, 1, 0.164706)