; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Glowlings" run/main_scene="res://levels/test_level.tscn" config/features=PackedStringArray("4.2", "Forward Plus") config/icon="res://icon.svg" [autoload] GridUtil="*res://utilities/GridUtilitiesClass.gd" [debug] gdscript/warnings/untyped_declaration=1 gdscript/warnings/unsafe_property_access=1 gdscript/warnings/unsafe_method_access=1 gdscript/warnings/unsafe_cast=1 gdscript/warnings/unsafe_call_argument=1 [display] window/stretch/mode="canvas_items" window/stretch/scale=2.0 window/stretch/scale_mode="integer" window/vsync/vsync_mode=0 [editor_plugins] enabled=PackedStringArray("res://addons/log/plugin.cfg") [input] move_to={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(253, 34),"global_position":Vector2(259, 96),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [rendering] viewport/hdr_2d=true