[gd_scene load_steps=2 format=3 uid="uid://duemno5uwb4t0"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ho2ge"]
albedo_color = Color(0.235294, 0.211765, 0.145098, 1)

[node name="Shack" type="Node3D"]

[node name="Roof" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.99863, 0.052336, 0, -0.052336, 0.99863, 0, 4, 0)
layers = 2
material_override = SubResource("StandardMaterial3D_ho2ge")
size = Vector3(6, 0.2, 6)

[node name="Pillar" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 2.1, 2.5)
layers = 2
material_override = SubResource("StandardMaterial3D_ho2ge")
size = Vector3(0.2, 4.2, 0.2)

[node name="Pillar2" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.9, -2.5)
layers = 2
material_override = SubResource("StandardMaterial3D_ho2ge")
size = Vector3(0.2, 3.8, 0.2)

[node name="Pillar3" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 1.9, -2.5)
layers = 2
material_override = SubResource("StandardMaterial3D_ho2ge")
size = Vector3(0.2, 3.8, 0.2)

[node name="Pillar4" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 2.1, 2.5)
layers = 2
material_override = SubResource("StandardMaterial3D_ho2ge")
size = Vector3(0.2, 4.2, 0.2)
