[gd_scene load_steps=4 format=3 uid="uid://bb2lp50sjndus"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vibap"]
sky_top_color = Color(0.125678, 0.0309636, 0.170354, 1)
sky_horizon_color = Color(0.236629, 0.315506, 0.382337, 1)
sky_curve = 0.139955
ground_bottom_color = Color(0.152941, 0.0901961, 0.223529, 1)
ground_horizon_color = Color(0.282353, 0.388235, 0.47451, 1)
ground_curve = 0.13

[sub_resource type="Sky" id="Sky_srg7c"]
sky_material = SubResource("ProceduralSkyMaterial_vibap")

[sub_resource type="Environment" id="Environment_tv25c"]
background_mode = 2
sky = SubResource("Sky_srg7c")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
tonemap_mode = 2
fog_sun_scatter = 0.24

[node name="World" type="Node3D"]

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_tv25c")

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.25, 0.498523, -0.709342, 0.498305, -0.0384381, 0.556175, 0.830176, 0, 0, 0)
shadow_enabled = true
directional_shadow_max_distance = 256.0
