[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1miqvl8lus75"]

[ext_resource type="Shader" uid="uid://dbduq0qcaxmyi" path="res://Common/shaders/grass.gdshader" id="1_vnnwo"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_vnnwo"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnnwo"]
noise = SubResource("FastNoiseLite_vnnwo")

[resource]
render_priority = 0
shader = ExtResource("1_vnnwo")
shader_parameter/top_color = Color(0.252743, 0.492435, 0.25271, 1)
shader_parameter/bottom_color = Color(0.196078, 0.392157, 0.196078, 1)
shader_parameter/ambient_occlusion_factor = 0.0
shader_parameter/specular_strength = 0.0
shader_parameter/player_displacement_strength = 1.0
shader_parameter/player_displacement_size = 1.0
shader_parameter/wind_noise = SubResource("NoiseTexture2D_vnnwo")
