[gd_scene load_steps=60 format=4 uid="uid://bwsugg4p50fjr"]

[ext_resource type="Script" uid="uid://bwed2dwogfmxv" path="res://Entities/Player/scripts/player.gd" id="1_d602n"]
[ext_resource type="Texture2D" uid="uid://c6mugqvfn8ihk" path="res://addons/AllSkyFree/Skyboxes/AllSkyFree_Sky_ClearBlueSky_Equirect.png" id="1_fm6lr"]
[ext_resource type="AnimationLibrary" uid="uid://bwnn7vpd0dqds" path="res://Common/animations/basic-movement.res" id="1_tfa5t"]
[ext_resource type="Script" uid="uid://bbjv6a7yg7m02" path="res://Stages/Test3D/camera_pivot.gd" id="2_sdmks"]
[ext_resource type="Shader" uid="uid://bsemnmdracd4m" path="res://Common/shaders/pixel_outline.gdshader" id="4_feu7y"]
[ext_resource type="Script" uid="uid://cjbk6jnxla4mn" path="res://Stages/Test3D/camera_3d.gd" id="5_fm6lr"]
[ext_resource type="PackedScene" uid="uid://isogcpkb8su4" path="res://Entities/Tree/assets/temp/tent_detailedOpen.glb" id="9_4jb6r"]
[ext_resource type="Script" uid="uid://bjco8musjqog4" path="res://Stages/Test3D/particles.gd" id="9_oiyue"]
[ext_resource type="PackedScene" uid="uid://cdbnr0jg2icaj" path="res://Entities/Tree/assets/temp/campfire_bricks.glb" id="13_qasnx"]
[ext_resource type="PackedScene" uid="uid://c4ovjmemnepdy" path="res://Entities/Tree/assets/temp/campfire_logs.glb" id="14_2xm50"]
[ext_resource type="PackedScene" uid="uid://e8wa72ulhegx" path="res://Entities/Tree/assets/temp/log.glb" id="15_e0hgm"]
[ext_resource type="PackedScene" uid="uid://by2v67khppn0j" path="res://Entities/Tree/assets/temp/bed_floor.glb" id="15_pbfwi"]
[ext_resource type="PackedScene" uid="uid://d3y1g22hjq7ch" path="res://Entities/Tree/assets/temp/statue_column.glb" id="16_ynokf"]
[ext_resource type="PackedScene" uid="uid://b0yuw5v7ytyd0" path="res://Entities/Tree/assets/temp/statue_columnDamaged.glb" id="17_pbfwi"]
[ext_resource type="PackedScene" uid="uid://c06cgs47ulyjs" path="res://Entities/Tree/assets/temp/stone_smallC.glb" id="19_ynokf"]
[ext_resource type="Texture2D" uid="uid://c78jcjh8fjndd" path="res://Stages/Test3D/assets/3d/particles/flamelet_smooth.png" id="21_xvexm"]
[ext_resource type="Script" uid="uid://dglvt140rhg00" path="res://Stages/Test3D/omni_light_3d.gd" id="22_ukp6m"]
[ext_resource type="PackedScene" uid="uid://mdxkaqaoybjv" path="res://Stages/Test3D/assets/tent-canvas.glb" id="23_5r2bu"]
[ext_resource type="Texture2D" uid="uid://bttu3yi1kc550" path="res://Stages/Test3D/assets/3d/particles/streak.png" id="23_23r73"]
[ext_resource type="Script" uid="uid://bjfvgoshksbt6" path="res://Stages/Test3D/tile_map_test.gd" id="24_vyi1v"]
[ext_resource type="PackedScene" uid="uid://bwcevwwphdvq" path="res://Entities/GroundTile/GroundTile.tscn" id="25_caaui"]
[ext_resource type="Script" uid="uid://dw2jmurt0iq5" path="res://Stages/UI/debug_ui.gd" id="27_1r6vk"]

[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_ctie3"]
panorama = ExtResource("1_fm6lr")

[sub_resource type="Sky" id="Sky_5wpmk"]
sky_material = SubResource("PanoramaSkyMaterial_ctie3")

[sub_resource type="Environment" id="Environment_vyi1v"]
background_mode = 2
background_color = Color(0.729412, 0.14902, 0.729412, 1)
sky = SubResource("Sky_5wpmk")
ambient_light_source = 3
reflected_light_source = 2
tonemap_mode = 1
ssao_radius = 0.73
ssao_intensity = 16.0
ssao_detail = 2.89
ssao_horizon = 0.27
ssil_enabled = true
ssil_radius = 2.55
sdfgi_use_occlusion = true
sdfgi_read_sky_light = false
glow_normalized = true
glow_intensity = 1.41
glow_strength = 1.51
glow_bloom = 0.31
glow_blend_mode = 4
fog_depth_curve = 2.2974
volumetric_fog_density = 0.0111
volumetric_fog_albedo = Color(0.160267, 0.278728, 0.160429, 1)
volumetric_fog_emission = Color(0.171341, 0.313804, 0.172607, 1)
volumetric_fog_detail_spread = 1.93187
volumetric_fog_ambient_inject = 0.11
adjustment_brightness = 1.69
adjustment_contrast = 0.96
adjustment_saturation = 0.78

[sub_resource type="GDScript" id="GDScript_0yf11"]
script/source = "extends Node3D

@onready var player = %Player
@onready var directional_light = $DirectionalLight3D  # Adjust path to your light
@export var shader_parameter_name: String = \"light_direction\"

func _process(delta):
	rotate_y(0.5 * delta)
	
	if player and directional_light:
		var light_forward = -directional_light.global_transform.basis.z
		RenderingServer.global_shader_parameter_set(shader_parameter_name, light_forward)
"

[sub_resource type="GDScript" id="GDScript_h3wmm"]
script/source = "@tool
extends DirectionalLight3D

func _process(_delta):
	pass
	#(%PostProcessing as MeshInstance3D).mesh.surface_get_material(0).set_shader_parameter('light_direction', -global_basis.z)
"

[sub_resource type="GDScript" id="GDScript_fm6lr"]
script/source = "extends Node3D

@export var camera: Camera3D
@export var impostor_texture: Texture2D
@export var ring_distances: Array[float] = [20.0, 40.0, 50.0, 100.0]
@export var ring_alphas: Array[float] = [0.15, 0.3, 0.6, 0.8]
@export var ring_counts: Array[int] = [150, 250, 400, 500]
@export var min_brightness: float = 0.2  # Darkest the distant trees get
@export var max_brightness: float = 0.9  # Brightest the close trees get

func _ready():
	create_forest_impostors()

func create_forest_impostors():
	for i in range(ring_distances.size()):
		# Calculate brightness based on distance (closer = brighter)
		var max_distance = ring_distances.max()
		var brightness_factor = 1.0 - (ring_distances[i] / max_distance)
		var brightness = lerp(min_brightness, max_brightness, brightness_factor)
		
		create_impostor_ring(
			ring_distances[i], 
			ring_alphas[i], 
			brightness,
			ring_counts[i]
		)

func create_impostor_ring(distance: float, alpha: float, brightness: float, count: int):
	for i in range(count):
		var angle = (i / float(count)) * TAU
		create_tree_impostor(angle, distance, alpha, brightness)

func create_tree_impostor(angle: float, distance_base: float, alpha: float, brightness: float):
	var mesh_instance = MeshInstance3D.new()
	
	var quad = QuadMesh.new()
	quad.size = Vector2(10, 20)
	mesh_instance.mesh = quad
	
	var distance = distance_base + randf_range(-8, 8)
	mesh_instance.position = Vector3(
		cos(angle) * distance,
		randf_range(-2, 2),  # Slight height variation
		sin(angle) * distance
	)
	
	var material = StandardMaterial3D.new()
	material.flags_transparent = true
	material.billboard_mode = BaseMaterial3D.BILLBOARD_ENABLED
	material.albedo_texture = impostor_texture
	material.albedo_color = Color(0.6 * brightness, 0.7 * brightness, 0.6 * brightness, alpha)
	material.flags_unshaded = true
	mesh_instance.material_override = material
	
	add_child(mesh_instance)

func _process(_delta):
	if camera:
		global_position = camera.global_position
"

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tfa5t"]
radius = 0.2
height = 0.5

[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fm6lr"]
dof_blur_far_enabled = true
dof_blur_far_distance = 5.0
dof_blur_far_transition = 10.0
dof_blur_near_distance = 0.87
dof_blur_amount = 0.08

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hbd03"]
resource_name = "shoes(Clone)mat"
cull_mode = 2
albedo_color = Color(0.926075, 0.690801, 0.588246, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t5hwy"]
resource_name = "stone(Clone)mat"
cull_mode = 2
albedo_color = Color(0.780316, 0.772956, 0.873506, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tcola"]
resource_name = "wood(Clone)mat"
cull_mode = 2
albedo_color = Color(0.926075, 0.690801, 0.588246, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4wuh"]
resource_name = "skin(Clone)mat"
cull_mode = 2
albedo_color = Color(1, 0.836193, 0.739295, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b1vba"]
resource_name = "foliage(Clone)mat"
cull_mode = 2
albedo_color = Color(0, 0.829477, 0.72606, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6ei3i"]
resource_name = "_defaultMat(Clone)mat"
cull_mode = 2
albedo_color = Color(0.972692, 0.979049, 1, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3a61j"]
resource_name = "metalGreenDark(Clone)mat"
cull_mode = 2
albedo_color = Color(0.405843, 0.655339, 0.599531, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lxtn1"]
resource_name = "woodDark(Clone)mat"
cull_mode = 2
albedo_color = Color(0.853222, 0.597813, 0.477725, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rxsa7"]
resource_name = "hair(Clone)mat"
cull_mode = 2
albedo_color = Color(0.926075, 0.690801, 0.588246, 1)
roughness = 0.552786

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r0iqc"]
resource_name = "custom10(Clone)mat"
cull_mode = 2
albedo_color = Color(0.528122, 0.333615, 0.232094, 1)
roughness = 0.552786

[sub_resource type="ArrayMesh" id="ArrayMesh_q3ti7"]
resource_name = "PlayerCharacter_mergedBlocksmesh"
_surfaces = [{
"aabb": AABB(-0.0014, 0.002, 0.0094, 0.0028, 0.00156667, 0.0015),
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"index_count": 156,
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"material": SubResource("StandardMaterial3D_hbd03"),
"name": "shoes(Clone)mat",
"primitive": 3,
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bind/22/bone = -1
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bind/23/bone = -1
bind/23/pose = Transform3D(-1, -3.87595e-09, 5.5612e-08, 1.95983e-09, -1, 7.63685e-08, -5.56014e-08, 7.49715e-08, 1, 0.000767984, 0.0054756, -0.00996945)
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bind/24/pose = Transform3D(1, 1.91358e-08, -5.61122e-08, 2.21189e-09, -1, 7.07805e-08, 5.54137e-08, -8.19564e-08, -1, -0.000752326, 0.00394347, 0.00997628)
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bind/27/bone = -1
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bind/29/name = &"RightLowerLeg"
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bind/29/pose = Transform3D(1, 1.76078e-09, -7.91624e-09, 9.60426e-10, -1, 8.19564e-08, 7.91624e-09, -7.45058e-08, -1, 0.000752327, 0.00394347, 0.00997875)
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bind/32/bone = -1
bind/32/pose = Transform3D(-0.802491, -0.186478, -0.566776, -0.5756, -0.00822091, 0.81769, -0.157141, 0.982424, -0.10074, 0.00552814, -0.00960884, -0.00107354)

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render_priority = 0
shader = ExtResource("4_feu7y")
shader_parameter/depth_threshold = 0.05
shader_parameter/reverse_depth_threshold = 0.25
shader_parameter/normal_threshold = 0.6
shader_parameter/darken_amount = 0.3
shader_parameter/lighten_amount = 1.5
shader_parameter/normal_edge_bias = Vector3(-1, -1, -1)

[sub_resource type="QuadMesh" id="QuadMesh_tfa5t"]
lightmap_size_hint = Vector2i(102, 102)
material = SubResource("ShaderMaterial_tfa5t")
flip_faces = true
size = Vector2(2, 2)

[sub_resource type="BoxShape3D" id="BoxShape3D_tfa5t"]
size = Vector3(60, 0, 20)

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curve = SubResource("Curve_ukp6m")

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offsets = PackedFloat32Array(0, 0.176871, 0.35034, 0.683673, 0.857143, 1)
colors = PackedColorArray(0.290196, 0, 0, 1, 0.76579, 0, 0.0670988, 1, 0.980392, 0.878431, 0.235294, 1, 0.77547, 0.683673, 0.683673, 1, 0.330253, 0.261928, 0.262774, 1, 0, 0, 0, 1)

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gradient = SubResource("Gradient_5r2bu")

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emission_sphere_radius = 0.5
gravity = Vector3(0, 9.8, 0)
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scale_curve = SubResource("CurveTexture_ukp6m")
color_ramp = SubResource("GradientTexture1D_ukp6m")
alpha_curve = SubResource("CurveTexture_p5fn2")

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transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("21_xvexm")

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material = SubResource("StandardMaterial3D_hvb1l")
size = Vector2(0.2, 0.2)
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curve = SubResource("Curve_5r2bu")

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emission_ring_axis = Vector3(0, 1, 0)
emission_ring_height = 1.0
emission_ring_radius = 5.0
emission_ring_inner_radius = 0.0
emission_ring_cone_angle = 90.0
direction = Vector3(0.2, -1, 0)
spread = 5.0
initial_velocity_max = 10.0
scale_min = 0.1
alpha_curve = SubResource("CurveTexture_23r73")
collision_mode = 2

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p5fn2"]
transparency = 1
cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 1, 0.807843)
albedo_texture = ExtResource("23_23r73")
use_particle_trails = true

[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_5r2bu"]
material = SubResource("StandardMaterial3D_p5fn2")
size = 0.025
sections = 2
section_segments = 1

[node name="Test3d" type="Node3D"]

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_vyi1v")

[node name="Node3D" type="Node3D" parent="WorldEnvironment"]
script = SubResource("GDScript_0yf11")

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment/Node3D"]
transform = Transform3D(-0.936623, -0.348704, 0.0338123, -0.193211, 0.594641, 0.78043, -0.292245, 0.724436, -0.624328, 0, 0, 0)
shadow_enabled = true
shadow_blur = 1.598
script = SubResource("GDScript_h3wmm")

[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
stretch_shrink = 2

[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
handle_input_locally = false
size = Vector2i(576, 324)
render_target_update_mode = 4

[node name="Player" type="CharacterBody3D" parent="SubViewportContainer/SubViewport" groups=["player"]]
unique_name_in_owner = true
script = ExtResource("1_d602n")

[node name="VisibilityDropoff" type="Node3D" parent="SubViewportContainer/SubViewport/Player"]
script = SubResource("GDScript_fm6lr")

[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257867, 0)
shape = SubResource("CapsuleShape3D_tfa5t")

[node name="FirstPersonCamera" type="Camera3D" parent="SubViewportContainer/SubViewport/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.359, -0.2)
attributes = SubResource("CameraAttributesPractical_fm6lr")
current = true
fov = 35.0
near = 0.103
far = 125.41

[node name="Pivot" type="Node3D" parent="SubViewportContainer/SubViewport/Player"]

[node name="Character" type="Node3D" parent="SubViewportContainer/SubViewport/Player/Pivot"]
transform = Transform3D(50, 0, 0, 0, 50, 0, 0, 0, 50, 0, -0.100611, 0)

[node name="Armature" type="Node3D" parent="SubViewportContainer/SubViewport/Player/Pivot/Character"]

[node name="GeneralSkeleton" type="Skeleton3D" parent="SubViewportContainer/SubViewport/Player/Pivot/Character/Armature"]
unique_name_in_owner = true
motion_scale = 0.00574957
bones/0/name = "Hips"
bones/0/parent = -1
bones/0/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00574957, 0.00998158)
bones/0/enabled = true
bones/0/position = Vector3(0, 0.00574957, 0.00998158)
bones/0/rotation = Quaternion(0, 0, 0, 1)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Spine"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000490951, 8.52513e-06)
bones/1/enabled = true
bones/1/position = Vector3(0, 0.000490951, 8.52513e-06)
bones/1/rotation = Quaternion(0, 0, 0, 1)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Chest"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000572777, 9.94791e-06)
bones/2/enabled = true
bones/2/position = Vector3(0, 0.000572777, 9.94791e-06)
bones/2/rotation = Quaternion(0, 0, 0, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "UpperChest"
bones/3/parent = 2
bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000654602, 1.13714e-05)
bones/3/enabled = true
bones/3/position = Vector3(0, 0.000654602, 1.13714e-05)
bones/3/rotation = Quaternion(0, 0, 0, 1)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000736426, 1.27877e-05)
bones/4/enabled = true
bones/4/position = Vector3(0, 0.000736426, 1.27877e-05)
bones/4/rotation = Quaternion(0, 0, 0, 1)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Head"
bones/5/parent = 4
bones/5/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000374437, 2.1171e-05)
bones/5/enabled = true
bones/5/position = Vector3(0, 0.000374437, 2.1171e-05)
bones/5/rotation = Quaternion(0, 0, 0, 1)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "mixamorig_HeadTop_End"
bones/6/parent = 5
bones/6/rest = Transform3D(1, 0, 0, 0, 1, -7.45057e-09, 0, 3.72528e-09, 1, 0, 0.00212181, 0.000119962)
bones/6/enabled = true
bones/6/position = Vector3(0, 0.00212181, 0.000119962)
bones/6/rotation = Quaternion(1.86264e-09, 0, 0, 1)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "LeftShoulder"
bones/7/parent = 3
bones/7/rest = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.00041727, 0.000746001, 2.26513e-05)
bones/7/enabled = true
bones/7/position = Vector3(0.00041727, 0.000746001, 2.26513e-05)
bones/7/rotation = Quaternion(0.5, 0.5, 0.5, -0.5)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "LeftUpperArm"
bones/8/parent = 7
bones/8/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 1.97236e-05, 0.000833634, 0.000221382)
bones/8/enabled = true
bones/8/position = Vector3(1.97236e-05, 0.000833634, 0.000221382)
bones/8/rotation = Quaternion(0, 1, 0, 0)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "LeftLowerArm"
bones/9/parent = 8
bones/9/rest = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 3.97861e-05, 0.0010553, 9.84933e-06)
bones/9/enabled = true
bones/9/position = Vector3(3.97861e-05, 0.0010553, 9.84933e-06)
bones/9/rotation = Quaternion(0, -0.707107, 0, 0.707107)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "LeftHand"
bones/10/parent = 9
bones/10/rest = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, -0.000120646, 0.000977108, 0.000177553)
bones/10/enabled = true
bones/10/position = Vector3(-0.000120646, 0.000977108, 0.000177553)
bones/10/rotation = Quaternion(0, 0.707107, 0, 0.707107)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "mixamorig_LeftHandIndex1"
bones/11/parent = 10
bones/11/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000709743, 0.00103612, -0.000108078)
bones/11/enabled = true
bones/11/position = Vector3(-0.000709743, 0.00103612, -0.000108078)
bones/11/rotation = Quaternion(0, 0, 0, 1)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "LeftIndexProximal"
bones/12/parent = 11
bones/12/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.31817e-05, 0.000264547, 6.7473e-06)
bones/12/enabled = true
bones/12/position = Vector3(-8.31817e-05, 0.000264547, 6.7473e-06)
bones/12/rotation = Quaternion(0, 0, 0, 1)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "LeftIndexIntermediate"
bones/13/parent = 12
bones/13/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87477e-05, 0.000348189, 0.000101338)
bones/13/enabled = true
bones/13/position = Vector3(-1.87477e-05, 0.000348189, 0.000101338)
bones/13/rotation = Quaternion(0, 0, 0, 1)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "LeftIndexDistal"
bones/14/parent = 13
bones/14/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.90989e-05, 0.000118924, 8.04885e-05)
bones/14/enabled = true
bones/14/position = Vector3(-4.90989e-05, 0.000118924, 8.04885e-05)
bones/14/rotation = Quaternion(0, 0, 0, 1)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "RightShoulder"
bones/15/parent = 3
bones/15/rest = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.00041727, 0.000746002, 2.92758e-06)
bones/15/enabled = true
bones/15/position = Vector3(-0.00041727, 0.000746002, 2.92758e-06)
bones/15/rotation = Quaternion(0.5, -0.5, -0.5, -0.5)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "RightUpperArm"
bones/16/parent = 15
bones/16/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 1.97218e-05, 0.000833633, 0.000221381)
bones/16/enabled = true
bones/16/position = Vector3(1.97218e-05, 0.000833633, 0.000221381)
bones/16/rotation = Quaternion(0, 1, 0, 0)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "RightLowerArm"
bones/17/parent = 16
bones/17/rest = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 9.26708e-06, 0.0010553, 9.84905e-06)
bones/17/enabled = true
bones/17/position = Vector3(9.26708e-06, 0.0010553, 9.84905e-06)
bones/17/rotation = Quaternion(0, 0.707107, 0, 0.707107)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "RightHand"
bones/18/parent = 17
bones/18/rest = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0.000120644, 0.000977108, 0.00018128)
bones/18/enabled = true
bones/18/position = Vector3(0.000120644, 0.000977108, 0.00018128)
bones/18/rotation = Quaternion(0, -0.707107, 0, 0.707107)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "mixamorig_RightHandIndex1"
bones/19/parent = 18
bones/19/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000620761, 0.000886494, -9.75841e-05)
bones/19/enabled = true
bones/19/position = Vector3(0.000620761, 0.000886494, -9.75841e-05)
bones/19/rotation = Quaternion(0, 0, 0, 1)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "RightIndexProximal"
bones/20/parent = 19
bones/20/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000134074, 0.000280326, -2.71423e-05)
bones/20/enabled = true
bones/20/position = Vector3(0.000134074, 0.000280326, -2.71423e-05)
bones/20/rotation = Quaternion(0, 0, 0, 1)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "RightIndexIntermediate"
bones/21/parent = 20
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000125213, 0.00041967, 7.80616e-05)
bones/21/enabled = true
bones/21/position = Vector3(0.000125213, 0.00041967, 7.80616e-05)
bones/21/rotation = Quaternion(0, 0, 0, 1)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "RightIndexDistal"
bones/22/parent = 21
bones/22/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.08537e-05, 0.000182639, 5.70198e-05)
bones/22/enabled = true
bones/22/position = Vector3(-1.08537e-05, 0.000182639, 5.70198e-05)
bones/22/rotation = Quaternion(0, 0, 0, 1)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "LeftUpperLeg"
bones/23/parent = 0
bones/23/rest = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.000767984, -0.000273971, -1.21363e-05)
bones/23/enabled = true
bones/23/position = Vector3(0.000767984, -0.000273971, -1.21363e-05)
bones/23/rotation = Quaternion(0, 0, 1, 0)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "LeftLowerLeg"
bones/24/parent = 23
bones/24/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 1.56574e-05, 0.00153213, 6.83053e-06)
bones/24/enabled = true
bones/24/position = Vector3(1.56574e-05, 0.00153213, 6.83053e-06)
bones/24/rotation = Quaternion(0, 1, 0, 0)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "LeftFoot"
bones/25/parent = 24
bones/25/rest = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 4.59877e-05, 0.00167573, -8.52447e-05)
bones/25/enabled = true
bones/25/position = Vector3(4.59877e-05, 0.00167573, -8.52447e-05)
bones/25/rotation = Quaternion(0, 0.707107, -0.707107, 0)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "LeftToes"
bones/26/parent = 25
bones/26/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, -0.00020359, 0.000452066, -0.000257453)
bones/26/enabled = true
bones/26/position = Vector3(-0.00020359, 0.000452066, -0.000257453)
bones/26/rotation = Quaternion(0, 1, 0, 0)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "mixamorig_LeftToe_End"
bones/27/parent = 26
bones/27/rest = Transform3D(-0.763785, 0.576797, 0.289721, 0.542851, 0.816846, -0.195127, -0.349206, 0.00824021, -0.937009, 0.000261362, 0.000370136, 3.73416e-06)
bones/27/enabled = true
bones/27/position = Vector3(0.000261362, 0.000370136, 3.73416e-06)
bones/27/rotation = Quaternion(0.298487, 0.937769, -0.0498223, 0.170332)
bones/27/scale = Vector3(1, 1, 0.999999)
bones/28/name = "RightUpperLeg"
bones/28/parent = 0
bones/28/rest = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.000767984, -0.000273971, -5.6662e-06)
bones/28/enabled = true
bones/28/position = Vector3(-0.000767984, -0.000273971, -5.6662e-06)
bones/28/rotation = Quaternion(0, 0, 1, 0)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "RightLowerLeg"
bones/29/parent = 28
bones/29/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, -1.56575e-05, 0.00153213, 2.83044e-06)
bones/29/enabled = true
bones/29/position = Vector3(-1.56575e-05, 0.00153213, 2.83044e-06)
bones/29/rotation = Quaternion(0, 1, 0, 0)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "RightFoot"
bones/30/parent = 29
bones/30/rest = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, -4.59876e-05, 0.00167573, -0.000159116)
bones/30/enabled = true
bones/30/position = Vector3(-4.59876e-05, 0.00167573, -0.000159116)
bones/30/rotation = Quaternion(0, 0.707107, -0.707107, 0)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "RightToes"
bones/31/parent = 30
bones/31/rest = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0.000203591, 0.000372969, -0.000257453)
bones/31/enabled = true
bones/31/position = Vector3(0.000203591, 0.000372969, -0.000257453)
bones/31/rotation = Quaternion(0, 1, 0, 0)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "mixamorig_RightToe_End"
bones/32/parent = 31
bones/32/rest = Transform3D(-0.802491, -0.5756, -0.157141, -0.566776, 0.81769, -0.100739, 0.186478, 0.00822104, -0.982425, -0.000261363, 0.000371287, 3.73258e-06)
bones/32/enabled = true
bones/32/position = Vector3(-0.000261363, 0.000371287, 3.73258e-06)
bones/32/rotation = Quaternion(-0.300934, 0.949027, -0.0243719, -0.0905187)
bones/32/scale = Vector3(1, 1, 1)

[node name="mergedBlocks" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/Player/Pivot/Character/Armature/GeneralSkeleton"]
mesh = SubResource("ArrayMesh_q3ti7")
skin = SubResource("Skin_njsdt")

[node name="PlayerAnimationPlayer" type="AnimationPlayer" parent="SubViewportContainer/SubViewport/Player/Pivot/Character"]
unique_name_in_owner = true
libraries = {
&"basic-movement": ExtResource("1_tfa5t")
}
autoplay = "basic-movement/idle"

[node name="CameraPivot" type="Marker3D" parent="SubViewportContainer/SubViewport/Player"]
transform = Transform3D(0.707107, -0.408607, 0.577096, 0, 0.816138, 0.577857, -0.707107, -0.408607, 0.577096, 0, 0, 0)
script = ExtResource("2_sdmks")

[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport/Player/CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 1.78814e-07, 0, -3.27826e-07, 1, 0, 0, 7)
projection = 1
current = true
size = 4.0
near = 0.001
far = 100.0
script = ExtResource("5_fm6lr")

[node name="PostProcessing" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/Player/CameraPivot/Camera3D"]
unique_name_in_owner = true
transform = Transform3D(0.707107, 0, -0.707107, -0.408607, 0.816138, -0.408607, 0.577096, 0.577857, 0.577096, -0.0410548, -0.237645, -3.45114)
visible = false
extra_cull_margin = 16384.0
mesh = SubResource("QuadMesh_tfa5t")

[node name="RayCast3D" type="RayCast3D" parent="SubViewportContainer/SubViewport/Player/CameraPivot/Camera3D"]
collision_mask = 3

[node name="Environment" type="Node3D" parent="SubViewportContainer/SubViewport"]

[node name="Ground" type="StaticBody3D" parent="SubViewportContainer/SubViewport/Environment"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/Environment/Ground"]
shape = SubResource("BoxShape3D_tfa5t")

[node name="VFX" type="Node3D" parent="SubViewportContainer/SubViewport"]

[node name="FloatingParticles" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/VFX"]
script = ExtResource("9_oiyue")

[node name="TileGround" type="Node3D" parent="SubViewportContainer/SubViewport"]
unique_name_in_owner = true
script = ExtResource("24_vyi1v")
ground_tile = ExtResource("25_caaui")

[node name="Camp" type="Node3D" parent="SubViewportContainer/SubViewport"]
unique_name_in_owner = true

[node name="Objects" type="Node3D" parent="SubViewportContainer/SubViewport/Camp"]

[node name="Camp" type="Node3D" parent="SubViewportContainer/SubViewport/Camp/Objects"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.718493, 0, -0.353187)

[node name="tent_detailedOpen2" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp" instance=ExtResource("9_4jb6r")]
transform = Transform3D(-0.993544, 0, 0.113446, 0, 1, 0, -0.113446, 0, -0.993544, -0.933611, 0.05, -1.63291)

[node name="tent-canvas2" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp" instance=ExtResource("23_5r2bu")]
transform = Transform3D(0.964438, 0, -0.264311, 0, 1, 0, 0.264311, 0, 0.964438, -1.40178, 0, -1.67128)
visible = false

[node name="Campfire" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp" instance=ExtResource("13_qasnx")]
transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, -0.93138, 0.05, -0.326702)

[node name="campfire_logs2" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp/Campfire" instance=ExtResource("14_2xm50")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0053246, 0, 0.0117908)

[node name="Fire" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp/Campfire"]
transform = Transform3D(1.42857, 0, 0, 0, 1.42857, 0, 0, 0, 1.42857, 0, 0, 0)
layers = 2
amount = 50
lifetime = 0.4
speed_scale = 0.4
process_material = SubResource("ParticleProcessMaterial_xvexm")
draw_pass_1 = SubResource("QuadMesh_hvb1l")

[node name="OmniLight3D" type="OmniLight3D" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp/Campfire/Fire"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000509977, 0.121094, -0.00151992)
light_color = Color(0.89, 0.461613, 0.2136, 1)
light_energy = 0.921402
light_indirect_energy = 1.084
light_volumetric_fog_energy = 3.764
light_size = 0.105
shadow_enabled = true
distance_fade_enabled = true
distance_fade_begin = 386.01
distance_fade_shadow = 45.9
distance_fade_length = 28.05
script = ExtResource("22_ukp6m")

[node name="log2" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp" instance=ExtResource("15_e0hgm")]
transform = Transform3D(0.440003, 0, 0.237482, 0, 0.5, 0, -0.237482, 0, 0.440003, -0.566, 0.006, -0.599)

[node name="bed_floor2" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp" instance=ExtResource("15_pbfwi")]
transform = Transform3D(0.72094, 0, -0.346764, 0, 0.8, 0, 0.346764, 0, 0.72094, -1.4942, 0.00999988, -0.784986)

[node name="statue_column2" parent="SubViewportContainer/SubViewport/Camp/Objects" instance=ExtResource("16_ynokf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.654, -0.05, -2.707)

[node name="statue_column3" parent="SubViewportContainer/SubViewport/Camp/Objects" instance=ExtResource("16_ynokf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.589, -0.05, -2.703)

[node name="statue_column4" parent="SubViewportContainer/SubViewport/Camp/Objects" instance=ExtResource("16_ynokf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.727, -0.05, 0.611)

[node name="statue_columnDamaged2" parent="SubViewportContainer/SubViewport/Camp/Objects" instance=ExtResource("17_pbfwi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.609, -0.05, 0.72)

[node name="VFX" type="Node3D" parent="SubViewportContainer/SubViewport/Camp"]
visible = false

[node name="Rain" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Camp/VFX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.545105, 10.1451, 0.937134)
amount = 1000
preprocess = 10.0
visibility_aabb = AABB(-4, -20, -4, 8, 20, 8)
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_p5fn2")
draw_pass_1 = SubResource("RibbonTrailMesh_5r2bu")

[node name="UISubViewportContainer" type="SubViewportContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true

[node name="UISubViewport" type="SubViewport" parent="UISubViewportContainer"]
disable_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(1152, 648)
render_target_update_mode = 4

[node name="UIContainer" type="Control" parent="UISubViewportContainer/UISubViewport"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("27_1r6vk")

[node name="PanelContainer" type="PanelContainer" parent="UISubViewportContainer/UISubViewport/UIContainer"]
layout_mode = 0
offset_right = 190.0
offset_bottom = 211.0

[node name="VBoxContainer" type="VBoxContainer" parent="UISubViewportContainer/UISubViewport/UIContainer/PanelContainer"]
layout_mode = 2

[node name="MapSizeLabel" type="RichTextLabel" parent="UISubViewportContainer/UISubViewport/UIContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
fit_content = true

[node name="CellCountLabel" type="RichTextLabel" parent="UISubViewportContainer/UISubViewport/UIContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
fit_content = true

[node name="LoadedCellsLabel" type="RichTextLabel" parent="UISubViewportContainer/UISubViewport/UIContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
fit_content = true

[node name="LoadedTreesLabel" type="RichTextLabel" parent="UISubViewportContainer/UISubViewport/UIContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
fit_content = true

[node name="stone_smallC2" parent="." instance=ExtResource("19_ynokf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.109824, 0.0499998, 1.05729)
