[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b7pygf1tt4db3"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_y4qhn"]

[resource]
resource_name = "Low_Poly_Tree_001_Mat_02"
cull_mode = 2
albedo_color = Color(0.250993, 0.563435, 0.160071, 1)
roughness = 0.62
roughness_texture = SubResource("NoiseTexture2D_y4qhn")
