[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c0yeoechynlq8"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jsm15"]

[resource]
resource_name = "Low_Poly_Tree_001_Mat_01"
cull_mode = 2
albedo_color = Color(0.227765, 0.139324, 0.00986009, 1)
roughness_texture = SubResource("NoiseTexture2D_jsm15")
