Loads of crap
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b5bf7619e6
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725 changed files with 15096 additions and 191 deletions
13
Config/Globals.gd
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13
Config/Globals.gd
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@ -0,0 +1,13 @@
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class_name Globals
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extends Node
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var map_height: int = 200
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var map_width: int = 200
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var map_data: Array
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func _init() -> void:
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map_data.resize(map_height)
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for y in range(map_height):
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map_data[y] = []
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map_data[y].resize(map_width)
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1
Config/Globals.gd.uid
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1
Config/Globals.gd.uid
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@ -0,0 +1 @@
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uid://durxtdlwqp4pf
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://bwcevwwphdvq"]
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[gd_scene load_steps=17 format=3 uid="uid://bwcevwwphdvq"]
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[ext_resource type="Script" uid="uid://bq7hia2dit80y" path="res://Entities/GroundTile/ground_tile.gd" id="1_uwxqs"]
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[ext_resource type="Script" uid="uid://bq7hia2dit80y" path="res://Entities/GroundTile/ground_tile.gd" id="1_uwxqs"]
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[ext_resource type="PackedScene" uid="uid://ckesk3bs6g7tt" path="res://Stages/Test3D/assets/fish.glb" id="2_h4g11"]
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[ext_resource type="PackedScene" uid="uid://ckesk3bs6g7tt" path="res://Stages/Test3D/assets/fish.glb" id="2_h4g11"]
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@ -6,17 +6,16 @@
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[ext_resource type="Script" uid="uid://cacp8ncwuofuj" path="res://Entities/GroundTile/scripts/grass.gd" id="3_224hx"]
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[ext_resource type="Script" uid="uid://cacp8ncwuofuj" path="res://Entities/GroundTile/scripts/grass.gd" id="3_224hx"]
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[ext_resource type="Material" uid="uid://b1miqvl8lus75" path="res://Stages/Test3D/GrassMaterialOverride.tres" id="3_f37ob"]
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[ext_resource type="Material" uid="uid://b1miqvl8lus75" path="res://Stages/Test3D/GrassMaterialOverride.tres" id="3_f37ob"]
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[ext_resource type="Script" uid="uid://btju6b83mvgvk" path="res://Entities/GroundTile/scripts/grass_multimesh.gd" id="4_3wpcb"]
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[ext_resource type="Script" uid="uid://btju6b83mvgvk" path="res://Entities/GroundTile/scripts/grass_multimesh.gd" id="4_3wpcb"]
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[ext_resource type="PackedScene" uid="uid://dgvycnw8hpebx" path="res://Stages/Test3D/assets/tree-tall.glb" id="6_7lc7k"]
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[ext_resource type="PackedScene" uid="uid://dgvycnw8hpebx" path="res://Entities/Tree/assets/tree-tall.glb" id="6_7lc7k"]
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[ext_resource type="Script" uid="uid://cqko4m7cbxsfb" path="res://Entities/GroundTile/scripts/trees.gd" id="7_7lc7k"]
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[ext_resource type="Script" uid="uid://cqko4m7cbxsfb" path="res://Entities/GroundTile/scripts/trees.gd" id="7_7lc7k"]
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[ext_resource type="PackedScene" uid="uid://cccqxa0y0ksju" path="res://Stages/Test3D/assets/tree-trunk.glb" id="7_jysav"]
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[ext_resource type="PackedScene" uid="uid://bwhpbjdyl577e" path="res://Entities/Tree/assets/tree.glb" id="8_ot4p5"]
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[ext_resource type="PackedScene" uid="uid://cwfp2cf8no8fi" path="res://Stages/Test3D/assets/tree.glb" id="8_q0r4p"]
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[ext_resource type="PackedScene" uid="uid://bwdibgbi3ycqn" path="res://Entities/Tree/assets/tree-autumn-tall.glb" id="12_4hjaq"]
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[ext_resource type="PackedScene" uid="uid://bwdibgbi3ycqn" path="res://Stages/Test3D/assets/tree-autumn-tall.glb" id="12_4hjaq"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_h4g11"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_h4g11"]
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viewport_path = NodePath("DebugText/DebugTextViewport")
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viewport_path = NodePath("DebugText/DebugTextViewport")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f37ob"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f37ob"]
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albedo_color = Color(0.706084, 0.408439, 0.274016, 1)
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albedo_color = Color(0.133333, 0.576471, 0.47451, 1)
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metallic = 1.0
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metallic = 1.0
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[sub_resource type="PlaneMesh" id="PlaneMesh_oqd8f"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_oqd8f"]
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@ -35,7 +34,6 @@ flip_faces = true
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script = ExtResource("1_uwxqs")
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script = ExtResource("1_uwxqs")
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[node name="DebugText" type="Node3D" parent="."]
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[node name="DebugText" type="Node3D" parent="."]
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visible = false
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[node name="DebugTextViewport" type="SubViewport" parent="DebugText"]
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[node name="DebugTextViewport" type="SubViewport" parent="DebugText"]
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size = Vector2i(50, 50)
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size = Vector2i(50, 50)
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@ -62,6 +60,7 @@ shape = SubResource("BoxShape3D_h4g11")
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[node name="fish2" parent="." instance=ExtResource("2_h4g11")]
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[node name="fish2" parent="." instance=ExtResource("2_h4g11")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00713956, 0, 0.0313604)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00713956, 0, 0.0313604)
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visible = false
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[node name="Grass" type="Node3D" parent="."]
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[node name="Grass" type="Node3D" parent="."]
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script = ExtResource("3_224hx")
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script = ExtResource("3_224hx")
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@ -78,7 +77,4 @@ mesh = SubResource("PlaneMesh_f37ob")
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[node name="Trees" type="Node3D" parent="."]
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[node name="Trees" type="Node3D" parent="."]
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script = ExtResource("7_7lc7k")
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script = ExtResource("7_7lc7k")
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tree_scenes = Array[PackedScene]([ExtResource("8_q0r4p"), ExtResource("6_7lc7k"), ExtResource("12_4hjaq"), ExtResource("8_q0r4p"), ExtResource("8_q0r4p"), ExtResource("8_q0r4p"), ExtResource("8_q0r4p")])
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tree_scenes = Array[PackedScene]([ExtResource("8_ot4p5"), ExtResource("6_7lc7k"), ExtResource("12_4hjaq"), ExtResource("8_ot4p5"), ExtResource("8_ot4p5"), ExtResource("8_ot4p5"), ExtResource("8_ot4p5")])
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[node name="tree-trunk2" parent="." instance=ExtResource("7_jysav")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.554052, 0, 0.470964)
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@ -1,22 +1,22 @@
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# GroundTile.gd
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# GroundTile.gd
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class_name GroundTile
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class_name GroundTile
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extends Node3D
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extends Node3D
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@onready var debug_text: Label = $DebugText/DebugTextViewport/DebugTextLabel
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@onready var debug_text: Label = $DebugText/DebugTextViewport/DebugTextLabel
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@onready var tree_spawner = $Trees
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@onready var grass_spawner = $Grass
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var grid_x: int
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var grid_x: int
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var grid_z: int
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var grid_z: int
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var cell_info: CellDataResource = null:
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var cell_info: CellDataResource = null
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set(value):
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var spawners_ready: bool = false
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cell_info = value
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if cell_info != null:
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cell_info_updated.emit(value)
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var rng: RandomClass = RandomClass.new()
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var rng: RandomClass = RandomClass.new()
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signal cell_info_updated(value)
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func _ready() -> void:
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func _ready() -> void:
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spawners_ready = true
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# Now that spawners are ready, trigger spawning if we have cell_info
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if cell_info != null:
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if cell_info != null:
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spawn_content()
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update_text_label()
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update_text_label()
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rng.set_seed(cell_info.cell_seed)
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rng.set_seed(cell_info.cell_seed)
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@ -25,5 +25,18 @@ func set_grid_location(x, z) -> void:
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grid_z = z
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grid_z = z
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cell_info = MapData.get_map_data(grid_x, grid_z)
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cell_info = MapData.get_map_data(grid_x, grid_z)
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# Only spawn if spawners are ready
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if spawners_ready and cell_info != null:
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spawn_content()
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func spawn_content():
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if cell_info == null:
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return
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if tree_spawner:
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tree_spawner.spawn_trees_for_cell(cell_info)
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if grass_spawner:
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grass_spawner.spawn_grass_for_cell(cell_info)
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func update_text_label() -> void:
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func update_text_label() -> void:
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debug_text.text = str(grid_x) + ', ' + str(grid_z) + ', ' + str(cell_info.cell_seed)
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debug_text.text = str(cell_info.vegetation_density)
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extends Node3D
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extends Node3D
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class_name GrassController
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class_name GrassController
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# 229379
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@onready var grass_multimesh: MultiMeshInstance3D = $GrassMultimesh
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var parent_node: GroundTile = null
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var parent_node: GroundTile = null
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var grass_density: float = 0.5
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var grass_density: float = 0.5
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var grass_instance_range: int = 10
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var grass_instance_range: int = 10
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signal grass_data_ready()
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func _ready() -> void:
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func _ready() -> void:
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# Use call_deferred to ensure parent is fully ready
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call_deferred("_setup_connections")
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func _setup_connections() -> void:
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parent_node = get_parent() as GroundTile
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parent_node = get_parent() as GroundTile
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if parent_node == null:
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Log.pr("Error: Parent node is not a GroundTile!")
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return
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parent_node.cell_info_updated.connect(_on_parent_data_changed)
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func spawn_grass_for_cell(value):
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# Check if cell_info already exists and process it
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if parent_node.cell_info != null:
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_on_parent_data_changed(parent_node.cell_info)
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func _on_parent_data_changed(value):
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if value == null:
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if value == null:
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return
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return
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grass_density = value.vegetation_density
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grass_density = value.vegetation_density
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update_grass_density()
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update_grass_density()
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grass_data_ready.emit()
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if grass_multimesh and grass_multimesh.has_method("setup_multimesh"):
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grass_multimesh.setup_multimesh()
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func update_grass_density() -> void:
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func update_grass_density() -> void:
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if parent_node == null or parent_node.rng == null:
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if parent_node == null or parent_node.rng == null:
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# GrassMultiMesh.gd (assuming this is your MultiMeshInstance3D script)
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# GrassMultiMesh.gd
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extends MultiMeshInstance3D
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extends MultiMeshInstance3D
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var mm: MultiMesh
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var mm: MultiMesh
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@onready var parent_node: GrassController
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var parent_node: GrassController
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var rng: RandomClass = RandomClass.new()
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func _ready() -> void:
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func _ready() -> void:
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# Use call_deferred to ensure proper initialization order
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call_deferred("_setup_connections")
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func _setup_connections() -> void:
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parent_node = get_parent() as GrassController
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parent_node = get_parent() as GrassController
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if parent_node == null:
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if parent_node == null:
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Log.pr("Error: Parent node is not a GrassController!")
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Log.pr("Error: Parent node is not a GrassController!")
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return
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parent_node.grass_data_ready.connect(_on_grass_data_ready)
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Log.pr("Connected to grass_data_ready signal")
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func _on_grass_data_ready():
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Log.pr("Received grass_data_ready signal, setting up multimesh")
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setup_multimesh()
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func setup_multimesh() -> void:
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func setup_multimesh() -> void:
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if parent_node == null:
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if parent_node == null:
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Log.pr("Error: Parent node not available in setup_multimesh")
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Log.pr("Error: Parent node not available in setup_multimesh")
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return
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return
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# Use the same RNG seed as the parent for consistency
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if parent_node.parent_node and parent_node.parent_node.cell_info:
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rng.set_seed(parent_node.parent_node.cell_info.cell_seed)
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# Load the mesh resource directly
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# Load the mesh resource directly
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var mesh = load("res://Stages/Test3D/assets/stylizedGrassMeshes/grass2_mesh.res")
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var mesh = load("res://Stages/Test3D/assets/stylizedGrassMeshes/grass2_mesh.res")
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if mesh == null:
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if mesh == null:
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@ -40,20 +32,18 @@ func setup_multimesh() -> void:
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mm.instance_count = parent_node.grass_instance_range
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mm.instance_count = parent_node.grass_instance_range
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mm.mesh = mesh
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mm.mesh = mesh
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Log.pr("Setting up MultiMesh with " + str(mm.instance_count) + " instances")
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# Generate random positions for grass using seeded RNG
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# Generate random positions for grass
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for i in range(mm.instance_count):
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for i in range(mm.instance_count):
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var random_pos = Vector3(
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var random_pos = Vector3(
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randf_range(-1.0, 1.0),
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rng.randf_range(-1.0, 1.0),
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0.0,
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0.0,
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randf_range(-1.0, 1.0)
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rng.randf_range(-1.0, 1.0)
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)
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)
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var random_rotation = randf_range(0.0, TAU)
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var random_rotation = rng.randf_range(0.0, TAU)
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var basis = Basis(Vector3.UP, random_rotation)
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var basis = Basis(Vector3.UP, random_rotation)
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var random_scale = randf_range(0.05, 0.3)
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var random_scale = rng.randf_range(0.05, 0.3)
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basis = basis.scaled(Vector3(random_scale, random_scale, random_scale))
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basis = basis.scaled(Vector3(random_scale, random_scale, random_scale))
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var tx = Transform3D(basis, random_pos)
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var tx = Transform3D(basis, random_pos)
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@ -62,5 +52,3 @@ func setup_multimesh() -> void:
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# Assign the MultiMesh to this node
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# Assign the MultiMesh to this node
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multimesh = mm
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multimesh = mm
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cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
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cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
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Log.pr("MultiMesh setup complete with " + str(multimesh.instance_count) + " instances")
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extends Node3D
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extends Node3D
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# Array of tree scenes to randomly choose from
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@export var tree_scenes: Array[PackedScene] = []
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@export var tree_scenes: Array[PackedScene] = []
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@export var spawn_area_size: Vector2 = Vector2(2.0, 2.0) # 2x2 area
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@export var spawn_area_size: Vector2 = Vector2(2.0, 2.0)
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@export var max_trees: int = 3 # Maximum possible trees
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@export var max_trees: int = 3
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@export var min_distance: float = 0.5 # Minimum distance between trees
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@export var min_distance: float = 0.5
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var spawned_positions: Array[Vector3] = []
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var spawned_positions: Array[Vector3] = []
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var parent_ground_tile: GroundTile
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var parent_ground_tile: GroundTile
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var rng: RandomClass
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var rng: RandomClass = RandomClass.new()
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func _ready():
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func _ready():
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# Get reference to parent GroundTile
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parent_ground_tile = get_parent() as GroundTile
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parent_ground_tile = get_parent() as GroundTile
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if parent_ground_tile:
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# Connect to the signal
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parent_ground_tile.cell_info_updated.connect(_on_cell_info_updated)
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# If cell_info already exists, spawn trees immediately
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if parent_ground_tile.cell_info != null:
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_on_cell_info_updated(parent_ground_tile.cell_info)
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func _on_cell_info_updated(cell_info: CellDataResource):
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func spawn_trees_for_cell(cell_info: CellDataResource):
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# Initialize RNG with the cell's seed for consistent results
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if not cell_info:
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rng = RandomClass.new()
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return
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rng.set_seed(cell_info.cell_seed)
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rng.set_seed(cell_info.cell_seed)
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# Calculate number of trees based on vegetation_density
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var tree_count = max(0, cell_info.trees.size())
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var tree_count = calculate_tree_count(cell_info.vegetation_density)
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# Spawn the trees
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spawn_trees(tree_count)
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spawn_trees(tree_count)
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func calculate_tree_count(vegetation_density: float) -> int:
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if vegetation_density < 0.7:
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return 0
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# vegetation_density should be between 0.0 and 1.0
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# Scale it to our max_trees range
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var scaled_count = vegetation_density * max_trees
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||||||
|
|
||||||
# Round to nearest integer, but ensure at least 0
|
|
||||||
return max(0, int(round(scaled_count)))
|
|
||||||
|
|
||||||
func spawn_trees(tree_count: int):
|
func spawn_trees(tree_count: int):
|
||||||
if tree_scenes.is_empty():
|
if tree_scenes.is_empty() or tree_count == 0:
|
||||||
print("No tree scenes assigned!")
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if tree_count == 0:
|
# Clear existing trees WITHOUT queue_free()
|
||||||
print("No trees to spawn (vegetation_density too low)")
|
for child in get_children():
|
||||||
return
|
child.free() # Immediate cleanup instead of queue_free()
|
||||||
|
spawned_positions.clear()
|
||||||
|
|
||||||
# Clear any existing trees
|
# Spawn new trees
|
||||||
clear_trees()
|
|
||||||
|
|
||||||
# Try to place trees
|
|
||||||
var attempts = 0
|
var attempts = 0
|
||||||
var max_attempts = tree_count * 10 # Prevent infinite loops
|
var max_attempts = tree_count * 10
|
||||||
|
|
||||||
while spawned_positions.size() < tree_count and attempts < max_attempts:
|
while spawned_positions.size() < tree_count and attempts < max_attempts:
|
||||||
var pos = get_random_position()
|
var pos = get_random_position()
|
||||||
|
|
@ -68,38 +42,22 @@ func spawn_trees(tree_count: int):
|
||||||
|
|
||||||
attempts += 1
|
attempts += 1
|
||||||
|
|
||||||
print("Spawned ", spawned_positions.size(), " trees")
|
# Rest of your functions stay the same...
|
||||||
|
|
||||||
func get_random_position() -> Vector3:
|
func get_random_position() -> Vector3:
|
||||||
var x = rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
|
var x = rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
|
||||||
var z = rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
|
var z = rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
|
||||||
return Vector3(x, 0, z)
|
return Vector3(x, 0, z)
|
||||||
|
|
||||||
func is_position_valid(pos: Vector3) -> bool:
|
func is_position_valid(pos: Vector3) -> bool:
|
||||||
# Check if position is too close to existing trees
|
|
||||||
for existing_pos in spawned_positions:
|
for existing_pos in spawned_positions:
|
||||||
if pos.distance_to(existing_pos) < min_distance:
|
if pos.distance_to(existing_pos) < min_distance:
|
||||||
return false
|
return false
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func spawn_tree_at_position(pos: Vector3):
|
func spawn_tree_at_position(pos: Vector3):
|
||||||
# Pick a random tree scene using the seeded RNG
|
|
||||||
var random_index = rng.randi() % tree_scenes.size()
|
var random_index = rng.randi() % tree_scenes.size()
|
||||||
var random_tree_scene = tree_scenes[random_index]
|
var random_tree_scene = tree_scenes[random_index]
|
||||||
var tree_instance = random_tree_scene.instantiate()
|
var tree_instance = random_tree_scene.instantiate()
|
||||||
add_child(tree_instance)
|
add_child(tree_instance)
|
||||||
tree_instance.position = pos
|
tree_instance.position = pos
|
||||||
|
|
||||||
# Optional: Add some random rotation using seeded RNG
|
|
||||||
tree_instance.rotation.y = rng.randf() * TAU
|
tree_instance.rotation.y = rng.randf() * TAU
|
||||||
|
|
||||||
func clear_trees():
|
|
||||||
# Remove all existing tree children
|
|
||||||
for child in get_children():
|
|
||||||
child.queue_free()
|
|
||||||
spawned_positions.clear()
|
|
||||||
|
|
||||||
# Call this if you want to respawn trees manually
|
|
||||||
func respawn_trees():
|
|
||||||
if parent_ground_tile and parent_ground_tile.cell_info:
|
|
||||||
_on_cell_info_updated(parent_ground_tile.cell_info)
|
|
||||||
2
Entities/Tree/TreeDataResource.gd
Normal file
2
Entities/Tree/TreeDataResource.gd
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
class_name TreeDataResource
|
||||||
|
extends Resource
|
||||||
1
Entities/Tree/TreeDataResource.gd.uid
Normal file
1
Entities/Tree/TreeDataResource.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://cdudelqysppwl
|
||||||
|
|
@ -3,7 +3,7 @@
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://v50x7hoiyguq"
|
uid="uid://v50x7hoiyguq"
|
||||||
path.s3tc="res://.godot/imported/colormap.png-0fe28d887b14d5cf0f471c9f3fb42594.s3tc.ctex"
|
path.s3tc="res://.godot/imported/colormap.png-540ab81ce65a030f551beee068cf0950.s3tc.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
|
|
@ -11,8 +11,8 @@ metadata={
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Stages/Test3D/assets/Textures/colormap.png"
|
source_file="res://Entities/Tree/assets/Textures/colormap.png"
|
||||||
dest_files=["res://.godot/imported/colormap.png-0fe28d887b14d5cf0f471c9f3fb42594.s3tc.ctex"]
|
dest_files=["res://.godot/imported/colormap.png-540ab81ce65a030f551beee068cf0950.s3tc.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
BIN
Entities/Tree/assets/flowers-tall.glb
Normal file
BIN
Entities/Tree/assets/flowers-tall.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/flowers-tall.glb.import
Normal file
37
Entities/Tree/assets/flowers-tall.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://c5squxlbapts8"
|
||||||
|
path="res://.godot/imported/flowers-tall.glb-95d03d8d03dfdd00c1156b3c9d948d51.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/flowers-tall.glb"
|
||||||
|
dest_files=["res://.godot/imported/flowers-tall.glb-95d03d8d03dfdd00c1156b3c9d948d51.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/flowers.glb
Normal file
BIN
Entities/Tree/assets/flowers.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/flowers.glb.import
Normal file
37
Entities/Tree/assets/flowers.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://10c6aovvh80f"
|
||||||
|
path="res://.godot/imported/flowers.glb-e088e23c831479646c36442d07fa990a.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/flowers.glb"
|
||||||
|
dest_files=["res://.godot/imported/flowers.glb-e088e23c831479646c36442d07fa990a.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/grass.glb
Normal file
BIN
Entities/Tree/assets/grass.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/grass.glb.import
Normal file
37
Entities/Tree/assets/grass.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cltv073ea1df6"
|
||||||
|
path="res://.godot/imported/grass.glb-e355d999e18b247a452756b0c0298f3f.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/grass.glb"
|
||||||
|
dest_files=["res://.godot/imported/grass.glb-e355d999e18b247a452756b0c0298f3f.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/mushrooms.glb
Normal file
BIN
Entities/Tree/assets/mushrooms.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/mushrooms.glb.import
Normal file
37
Entities/Tree/assets/mushrooms.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://7pg0hhklawxb"
|
||||||
|
path="res://.godot/imported/mushrooms.glb-fbdb79cee23454ae0534ba9b11cd89be.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/mushrooms.glb"
|
||||||
|
dest_files=["res://.godot/imported/mushrooms.glb-fbdb79cee23454ae0534ba9b11cd89be.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/plant.glb
Normal file
BIN
Entities/Tree/assets/plant.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/plant.glb.import
Normal file
37
Entities/Tree/assets/plant.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://dpsdijnn33q12"
|
||||||
|
path="res://.godot/imported/plant.glb-7178531d987506ebea1d66a300992d57.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/plant.glb"
|
||||||
|
dest_files=["res://.godot/imported/plant.glb-7178531d987506ebea1d66a300992d57.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/temp/bed.glb
Normal file
BIN
Entities/Tree/assets/temp/bed.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/temp/bed.glb.import
Normal file
37
Entities/Tree/assets/temp/bed.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bibpk4w3cb611"
|
||||||
|
path="res://.godot/imported/bed.glb-5d2d9d5ddb7f2c7e06557f5b3c1e024e.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/temp/bed.glb"
|
||||||
|
dest_files=["res://.godot/imported/bed.glb-5d2d9d5ddb7f2c7e06557f5b3c1e024e.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/temp/bed_floor.glb
Normal file
BIN
Entities/Tree/assets/temp/bed_floor.glb
Normal file
Binary file not shown.
37
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Normal file
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Normal file
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|
uid="uid://vfwu3uddavag"
|
||||||
|
path="res://.godot/imported/cliff_blockSlopeHalfWalls_stone.glb-238af7f65c9690f3254e85bf45b35add.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/temp/cliff_blockSlopeHalfWalls_stone.glb"
|
||||||
|
dest_files=["res://.godot/imported/cliff_blockSlopeHalfWalls_stone.glb-238af7f65c9690f3254e85bf45b35add.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/temp/cliff_blockSlopeWalls_rock.glb
Normal file
BIN
Entities/Tree/assets/temp/cliff_blockSlopeWalls_rock.glb
Normal file
Binary file not shown.
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cs6sot27it4p5"
|
||||||
|
path="res://.godot/imported/cliff_blockSlopeWalls_rock.glb-dfc327c542c562ec619c69557385dbd6.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/temp/cliff_blockSlopeWalls_rock.glb"
|
||||||
|
dest_files=["res://.godot/imported/cliff_blockSlopeWalls_rock.glb-dfc327c542c562ec619c69557385dbd6.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/temp/cliff_blockSlopeWalls_stone.glb
Normal file
BIN
Entities/Tree/assets/temp/cliff_blockSlopeWalls_stone.glb
Normal file
Binary file not shown.
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cs2cwca0j66u3"
|
||||||
|
path="res://.godot/imported/cliff_blockSlopeWalls_stone.glb-85473ab1de8975278fd4f92649869343.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/temp/cliff_blockSlopeWalls_stone.glb"
|
||||||
|
dest_files=["res://.godot/imported/cliff_blockSlopeWalls_stone.glb-85473ab1de8975278fd4f92649869343.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
Entities/Tree/assets/temp/cliff_blockSlope_rock.glb
Normal file
BIN
Entities/Tree/assets/temp/cliff_blockSlope_rock.glb
Normal file
Binary file not shown.
37
Entities/Tree/assets/temp/cliff_blockSlope_rock.glb.import
Normal file
37
Entities/Tree/assets/temp/cliff_blockSlope_rock.glb.import
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://y7f75apbtfgs"
|
||||||
|
path="res://.godot/imported/cliff_blockSlope_rock.glb-8d52d094ad4ad3116014a64e5ebdcb07.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Entities/Tree/assets/temp/cliff_blockSlope_rock.glb"
|
||||||
|
dest_files=["res://.godot/imported/cliff_blockSlope_rock.glb-8d52d094ad4ad3116014a64e5ebdcb07.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue