Loads of stuff

This commit is contained in:
Dan Baker 2025-06-23 19:39:55 +01:00
parent f3af522683
commit 66ce3ff503
413 changed files with 14802 additions and 0 deletions

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# MIT License
Copyright © 2023-present Hugo Locurcio and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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extends CanvasLayer
@export var fps: Label
@export var frame_time: Label
@export var frame_number: Label
@export var frame_history_total_avg: Label
@export var frame_history_total_min: Label
@export var frame_history_total_max: Label
@export var frame_history_total_last: Label
@export var frame_history_cpu_avg: Label
@export var frame_history_cpu_min: Label
@export var frame_history_cpu_max: Label
@export var frame_history_cpu_last: Label
@export var frame_history_gpu_avg: Label
@export var frame_history_gpu_min: Label
@export var frame_history_gpu_max: Label
@export var frame_history_gpu_last: Label
@export var fps_graph: Panel
@export var total_graph: Panel
@export var cpu_graph: Panel
@export var gpu_graph: Panel
@export var information: Label
@export var settings: Label
## The number of frames to keep in history for graph drawing and best/worst calculations.
## Currently, this also affects how FPS is measured.
const HISTORY_NUM_FRAMES = 150
const GRAPH_SIZE = Vector2(150, 25)
const GRAPH_MIN_FPS = 10
const GRAPH_MAX_FPS = 160
const GRAPH_MIN_FRAMETIME = 1.0 / GRAPH_MIN_FPS
const GRAPH_MAX_FRAMETIME = 1.0 / GRAPH_MAX_FPS
## Debug menu display style.
enum Style {
HIDDEN, ## Debug menu is hidden.
VISIBLE_COMPACT, ## Debug menu is visible, with only the FPS, FPS cap (if any) and time taken to render the last frame.
VISIBLE_DETAILED, ## Debug menu is visible with full information, including graphs.
MAX, ## Represents the size of the Style enum.
}
## The style to use when drawing the debug menu.
var style := Style.HIDDEN:
set(value):
style = value
match style:
Style.HIDDEN:
visible = false
Style.VISIBLE_COMPACT, Style.VISIBLE_DETAILED:
visible = true
frame_number.visible = style == Style.VISIBLE_DETAILED
$DebugMenu/VBoxContainer/FrameTimeHistory.visible = style == Style.VISIBLE_DETAILED
$DebugMenu/VBoxContainer/FPSGraph.visible = style == Style.VISIBLE_DETAILED
$DebugMenu/VBoxContainer/TotalGraph.visible = style == Style.VISIBLE_DETAILED
$DebugMenu/VBoxContainer/CPUGraph.visible = style == Style.VISIBLE_DETAILED
$DebugMenu/VBoxContainer/GPUGraph.visible = style == Style.VISIBLE_DETAILED
information.visible = style == Style.VISIBLE_DETAILED
settings.visible = style == Style.VISIBLE_DETAILED
# Value of `Time.get_ticks_usec()` on the previous frame.
var last_tick := 0
var thread := Thread.new()
## Returns the sum of all values of an array (use as a parameter to `Array.reduce()`).
var sum_func := func avg(accum: float, number: float) -> float: return accum + number
# History of the last `HISTORY_NUM_FRAMES` rendered frames.
var frame_history_total: Array[float] = []
var frame_history_cpu: Array[float] = []
var frame_history_gpu: Array[float] = []
var fps_history: Array[float] = [] # Only used for graphs.
var frametime_avg := GRAPH_MIN_FRAMETIME
var frametime_cpu_avg := GRAPH_MAX_FRAMETIME
var frametime_gpu_avg := GRAPH_MIN_FRAMETIME
var frames_per_second := float(GRAPH_MIN_FPS)
var frame_time_gradient := Gradient.new()
func _init() -> void:
# This must be done here instead of `_ready()` to avoid having `visibility_changed` be emitted immediately.
visible = false
if not InputMap.has_action("cycle_debug_menu"):
# Create default input action if no user-defined override exists.
# We can't do it in the editor plugin's activation code as it doesn't seem to work there.
InputMap.add_action("cycle_debug_menu")
var event := InputEventKey.new()
event.keycode = KEY_F3
InputMap.action_add_event("cycle_debug_menu", event)
func _ready() -> void:
fps_graph.draw.connect(_fps_graph_draw)
total_graph.draw.connect(_total_graph_draw)
cpu_graph.draw.connect(_cpu_graph_draw)
gpu_graph.draw.connect(_gpu_graph_draw)
fps_history.resize(HISTORY_NUM_FRAMES)
frame_history_total.resize(HISTORY_NUM_FRAMES)
frame_history_cpu.resize(HISTORY_NUM_FRAMES)
frame_history_gpu.resize(HISTORY_NUM_FRAMES)
# NOTE: Both FPS and frametimes are colored following FPS logic
# (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS).
# This makes the color gradient non-linear.
# Colors are taken from <https://tailwindcolor.com/>.
frame_time_gradient.set_color(0, Color8(239, 68, 68)) # red-500
frame_time_gradient.set_color(1, Color8(56, 189, 248)) # light-blue-400
frame_time_gradient.add_point(0.3333, Color8(250, 204, 21)) # yellow-400
frame_time_gradient.add_point(0.6667, Color8(128, 226, 95)) # 50-50 mix of lime-400 and green-400
get_viewport().size_changed.connect(update_settings_label)
# Display loading text while information is being queried,
# in case the user toggles the full debug menu just after starting the project.
information.text = "Loading hardware information...\n\n "
settings.text = "Loading project information..."
thread.start(
func():
# Disable thread safety checks as they interfere with this add-on.
# This only affects this particular thread, not other thread instances in the project.
# See <https://github.com/godotengine/godot/pull/78000> for details.
# Use a Callable so that this can be ignored on Godot 4.0 without causing a script error
# (thread safety checks were added in Godot 4.1).
if Engine.get_version_info()["hex"] >= 0x040100:
Callable(Thread, "set_thread_safety_checks_enabled").call(false)
# Enable required time measurements to display CPU/GPU frame time information.
# These lines are time-consuming operations, so run them in a separate thread.
RenderingServer.viewport_set_measure_render_time(get_viewport().get_viewport_rid(), true)
update_information_label()
update_settings_label()
)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("cycle_debug_menu"):
style = wrapi(style + 1, 0, Style.MAX) as Style
func _exit_tree() -> void:
thread.wait_to_finish()
## Update hardware information label (this can change at runtime based on window
## size and graphics settings). This is only called when the window is resized.
## To update when graphics settings are changed, the function must be called manually
## using `DebugMenu.update_settings_label()`.
func update_settings_label() -> void:
settings.text = ""
if ProjectSettings.has_setting("application/config/version"):
settings.text += "Project Version: %s\n" % ProjectSettings.get_setting("application/config/version")
var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method"))
var rendering_method_string := rendering_method
match rendering_method:
"forward_plus":
rendering_method_string = "Forward+"
"mobile":
rendering_method_string = "Forward Mobile"
"gl_compatibility":
rendering_method_string = "Compatibility"
settings.text += "Rendering Method: %s\n" % rendering_method_string
var viewport := get_viewport()
# The size of the viewport rendering, which determines which resolution 3D is rendered at.
var viewport_render_size := Vector2i()
if viewport.content_scale_mode == Window.CONTENT_SCALE_MODE_VIEWPORT:
viewport_render_size = viewport.get_visible_rect().size
settings.text += "Viewport: %d×%d, Window: %d×%d\n" % [viewport.get_visible_rect().size.x, viewport.get_visible_rect().size.y, viewport.size.x, viewport.size.y]
else:
# Window size matches viewport size.
viewport_render_size = viewport.size
settings.text += "Viewport: %d×%d\n" % [viewport.size.x, viewport.size.y]
# Display 3D settings only if relevant.
if viewport.get_camera_3d():
var scaling_3d_mode_string := "(unknown)"
match viewport.scaling_3d_mode:
Viewport.SCALING_3D_MODE_BILINEAR:
scaling_3d_mode_string = "Bilinear"
Viewport.SCALING_3D_MODE_FSR:
scaling_3d_mode_string = "FSR 1.0"
Viewport.SCALING_3D_MODE_FSR2:
scaling_3d_mode_string = "FSR 2.2"
var antialiasing_3d_string := ""
if viewport.scaling_3d_mode == Viewport.SCALING_3D_MODE_FSR2:
# The FSR2 scaling mode includes its own temporal antialiasing implementation.
antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FSR 2.2"
if viewport.scaling_3d_mode != Viewport.SCALING_3D_MODE_FSR2 and viewport.use_taa:
# Godot's own TAA is ignored when using FSR2 scaling mode, as FSR2 provides its own TAA implementation.
antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "TAA"
if viewport.msaa_3d >= Viewport.MSAA_2X:
antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "%d× MSAA" % pow(2, viewport.msaa_3d)
if viewport.screen_space_aa == Viewport.SCREEN_SPACE_AA_FXAA:
antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FXAA"
settings.text += "3D scale (%s): %d%% = %d×%d" % [
scaling_3d_mode_string,
viewport.scaling_3d_scale * 100,
viewport_render_size.x * viewport.scaling_3d_scale,
viewport_render_size.y * viewport.scaling_3d_scale,
]
if not antialiasing_3d_string.is_empty():
settings.text += "\n3D Antialiasing: %s" % antialiasing_3d_string
var environment := viewport.get_camera_3d().get_world_3d().environment
if environment:
if environment.ssr_enabled:
settings.text += "\nSSR: %d Steps" % environment.ssr_max_steps
if environment.ssao_enabled:
settings.text += "\nSSAO: On"
if environment.ssil_enabled:
settings.text += "\nSSIL: On"
if environment.sdfgi_enabled:
settings.text += "\nSDFGI: %d Cascades" % environment.sdfgi_cascades
if environment.glow_enabled:
settings.text += "\nGlow: On"
if environment.volumetric_fog_enabled:
settings.text += "\nVolumetric Fog: On"
var antialiasing_2d_string := ""
if viewport.msaa_2d >= Viewport.MSAA_2X:
antialiasing_2d_string = "%d× MSAA" % pow(2, viewport.msaa_2d)
if not antialiasing_2d_string.is_empty():
settings.text += "\n2D Antialiasing: %s" % antialiasing_2d_string
## Update hardware/software information label (this never changes at runtime).
func update_information_label() -> void:
var adapter_string := ""
# Make "NVIDIA Corporation" and "NVIDIA" be considered identical (required when using OpenGL to avoid redundancy).
if RenderingServer.get_video_adapter_vendor().trim_suffix(" Corporation") in RenderingServer.get_video_adapter_name():
# Avoid repeating vendor name before adapter name.
# Trim redundant suffix sometimes reported by NVIDIA graphics cards when using OpenGL.
adapter_string = RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2")
else:
adapter_string = RenderingServer.get_video_adapter_vendor() + " - " + RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2")
# Graphics driver version information isn't always availble.
var driver_info := OS.get_video_adapter_driver_info()
var driver_info_string := ""
if driver_info.size() >= 2:
driver_info_string = driver_info[1]
else:
driver_info_string = "(unknown)"
var release_string := ""
if OS.has_feature("editor"):
# Editor build (implies `debug`).
release_string = "editor"
elif OS.has_feature("debug"):
# Debug export template build.
release_string = "debug"
else:
# Release export template build.
release_string = "release"
var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method"))
var rendering_driver := str(ProjectSettings.get_setting_with_override("rendering/rendering_device/driver"))
var graphics_api_string := rendering_driver
if rendering_method != "gl_compatibility":
if rendering_driver == "d3d12":
graphics_api_string = "Direct3D 12"
elif rendering_driver == "metal":
graphics_api_string = "Metal"
elif rendering_driver == "vulkan":
if OS.has_feature("macos") or OS.has_feature("ios"):
graphics_api_string = "Vulkan via MoltenVK"
else:
graphics_api_string = "Vulkan"
else:
if rendering_driver == "opengl3_angle":
graphics_api_string = "OpenGL via ANGLE"
elif OS.has_feature("mobile") or rendering_driver == "opengl3_es":
graphics_api_string = "OpenGL ES"
elif OS.has_feature("web"):
graphics_api_string = "WebGL"
elif rendering_driver == "opengl3":
graphics_api_string = "OpenGL"
information.text = (
"%s, %d threads\n" % [OS.get_processor_name().replace("(R)", "").replace("(TM)", ""), OS.get_processor_count()]
+ "%s %s (%s %s), %s %s\n" % [OS.get_name(), "64-bit" if OS.has_feature("64") else "32-bit", release_string, "double" if OS.has_feature("double") else "single", graphics_api_string, RenderingServer.get_video_adapter_api_version()]
+ "%s, %s" % [adapter_string, driver_info_string]
)
func _fps_graph_draw() -> void:
var fps_polyline := PackedVector2Array()
fps_polyline.resize(HISTORY_NUM_FRAMES)
for fps_index in fps_history.size():
fps_polyline[fps_index] = Vector2(
remap(fps_index, 0, fps_history.size(), 0, GRAPH_SIZE.x),
remap(clampf(fps_history[fps_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
)
# Don't use antialiasing to speed up line drawing, but use a width that scales with
# viewport scale to keep the line easily readable on hiDPI displays.
fps_graph.draw_polyline(fps_polyline, frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
func _total_graph_draw() -> void:
var total_polyline := PackedVector2Array()
total_polyline.resize(HISTORY_NUM_FRAMES)
for total_index in frame_history_total.size():
total_polyline[total_index] = Vector2(
remap(total_index, 0, frame_history_total.size(), 0, GRAPH_SIZE.x),
remap(clampf(frame_history_total[total_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
)
# Don't use antialiasing to speed up line drawing, but use a width that scales with
# viewport scale to keep the line easily readable on hiDPI displays.
total_graph.draw_polyline(total_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
func _cpu_graph_draw() -> void:
var cpu_polyline := PackedVector2Array()
cpu_polyline.resize(HISTORY_NUM_FRAMES)
for cpu_index in frame_history_cpu.size():
cpu_polyline[cpu_index] = Vector2(
remap(cpu_index, 0, frame_history_cpu.size(), 0, GRAPH_SIZE.x),
remap(clampf(frame_history_cpu[cpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
)
# Don't use antialiasing to speed up line drawing, but use a width that scales with
# viewport scale to keep the line easily readable on hiDPI displays.
cpu_graph.draw_polyline(cpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
func _gpu_graph_draw() -> void:
var gpu_polyline := PackedVector2Array()
gpu_polyline.resize(HISTORY_NUM_FRAMES)
for gpu_index in frame_history_gpu.size():
gpu_polyline[gpu_index] = Vector2(
remap(gpu_index, 0, frame_history_gpu.size(), 0, GRAPH_SIZE.x),
remap(clampf(frame_history_gpu[gpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
)
# Don't use antialiasing to speed up line drawing, but use a width that scales with
# viewport scale to keep the line easily readable on hiDPI displays.
gpu_graph.draw_polyline(gpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
func _process(_delta: float) -> void:
if visible:
fps_graph.queue_redraw()
total_graph.queue_redraw()
cpu_graph.queue_redraw()
gpu_graph.queue_redraw()
# Difference between the last two rendered frames in milliseconds.
var frametime := (Time.get_ticks_usec() - last_tick) * 0.001
frame_history_total.push_back(frametime)
if frame_history_total.size() > HISTORY_NUM_FRAMES:
frame_history_total.pop_front()
# Frametimes are colored following FPS logic (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS).
# This makes the color gradient non-linear.
frametime_avg = frame_history_total.reduce(sum_func) / frame_history_total.size()
frame_history_total_avg.text = str(frametime_avg).pad_decimals(2)
frame_history_total_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_min: float = frame_history_total.min()
frame_history_total_min.text = str(frametime_min).pad_decimals(2)
frame_history_total_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_max: float = frame_history_total.max()
frame_history_total_max.text = str(frametime_max).pad_decimals(2)
frame_history_total_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
frame_history_total_last.text = str(frametime).pad_decimals(2)
frame_history_total_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var viewport_rid := get_viewport().get_viewport_rid()
var frametime_cpu := RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu()
frame_history_cpu.push_back(frametime_cpu)
if frame_history_cpu.size() > HISTORY_NUM_FRAMES:
frame_history_cpu.pop_front()
frametime_cpu_avg = frame_history_cpu.reduce(sum_func) / frame_history_cpu.size()
frame_history_cpu_avg.text = str(frametime_cpu_avg).pad_decimals(2)
frame_history_cpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_cpu_min: float = frame_history_cpu.min()
frame_history_cpu_min.text = str(frametime_cpu_min).pad_decimals(2)
frame_history_cpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_cpu_max: float = frame_history_cpu.max()
frame_history_cpu_max.text = str(frametime_cpu_max).pad_decimals(2)
frame_history_cpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
frame_history_cpu_last.text = str(frametime_cpu).pad_decimals(2)
frame_history_cpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_gpu := RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid)
frame_history_gpu.push_back(frametime_gpu)
if frame_history_gpu.size() > HISTORY_NUM_FRAMES:
frame_history_gpu.pop_front()
frametime_gpu_avg = frame_history_gpu.reduce(sum_func) / frame_history_gpu.size()
frame_history_gpu_avg.text = str(frametime_gpu_avg).pad_decimals(2)
frame_history_gpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_gpu_min: float = frame_history_gpu.min()
frame_history_gpu_min.text = str(frametime_gpu_min).pad_decimals(2)
frame_history_gpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
var frametime_gpu_max: float = frame_history_gpu.max()
frame_history_gpu_max.text = str(frametime_gpu_max).pad_decimals(2)
frame_history_gpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
frame_history_gpu_last.text = str(frametime_gpu).pad_decimals(2)
frame_history_gpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
frames_per_second = 1000.0 / frametime_avg
fps_history.push_back(frames_per_second)
if fps_history.size() > HISTORY_NUM_FRAMES:
fps_history.pop_front()
fps.text = str(floor(frames_per_second)) + " FPS"
var frame_time_color := frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
fps.modulate = frame_time_color
frame_time.text = str(frametime).pad_decimals(2) + " mspf"
frame_time.modulate = frame_time_color
var vsync_string := ""
match DisplayServer.window_get_vsync_mode():
DisplayServer.VSYNC_ENABLED:
vsync_string = "V-Sync"
DisplayServer.VSYNC_ADAPTIVE:
vsync_string = "Adaptive V-Sync"
DisplayServer.VSYNC_MAILBOX:
vsync_string = "Mailbox V-Sync"
if Engine.max_fps > 0 or OS.low_processor_usage_mode:
# Display FPS cap determined by `Engine.max_fps` or low-processor usage mode sleep duration
# (the lowest FPS cap is used).
var low_processor_max_fps := roundi(1000000.0 / OS.low_processor_usage_mode_sleep_usec)
var fps_cap := low_processor_max_fps
if Engine.max_fps > 0:
fps_cap = mini(Engine.max_fps, low_processor_max_fps)
frame_time.text += " (cap: " + str(fps_cap) + " FPS"
if not vsync_string.is_empty():
frame_time.text += " + " + vsync_string
frame_time.text += ")"
else:
if not vsync_string.is_empty():
frame_time.text += " (" + vsync_string + ")"
frame_number.text = "Frame: " + str(Engine.get_frames_drawn())
last_tick = Time.get_ticks_usec()
func _on_visibility_changed() -> void:
if visible:
# Reset graphs to prevent them from looking strange before `HISTORY_NUM_FRAMES` frames
# have been drawn.
var frametime_last := (Time.get_ticks_usec() - last_tick) * 0.001
fps_history.resize(HISTORY_NUM_FRAMES)
fps_history.fill(1000.0 / frametime_last)
frame_history_total.resize(HISTORY_NUM_FRAMES)
frame_history_total.fill(frametime_last)
frame_history_cpu.resize(HISTORY_NUM_FRAMES)
var viewport_rid := get_viewport().get_viewport_rid()
frame_history_cpu.fill(RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu())
frame_history_gpu.resize(HISTORY_NUM_FRAMES)
frame_history_gpu.fill(RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid))

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uid://dpeqyx00y40f6

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[gd_scene load_steps=3 format=3 uid="uid://cggqb75a8w8r"]
[ext_resource type="Script" path="res://addons/debug_menu/debug_menu.gd" id="1_p440y"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ki0n8"]
bg_color = Color(0, 0, 0, 0.25098)
[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("fps", "frame_time", "frame_number", "frame_history_total_avg", "frame_history_total_min", "frame_history_total_max", "frame_history_total_last", "frame_history_cpu_avg", "frame_history_cpu_min", "frame_history_cpu_max", "frame_history_cpu_last", "frame_history_gpu_avg", "frame_history_gpu_min", "frame_history_gpu_max", "frame_history_gpu_last", "fps_graph", "total_graph", "cpu_graph", "gpu_graph", "information", "settings")]
layer = 128
script = ExtResource("1_p440y")
fps = NodePath("DebugMenu/VBoxContainer/FPS")
frame_time = NodePath("DebugMenu/VBoxContainer/FrameTime")
frame_number = NodePath("DebugMenu/VBoxContainer/FrameNumber")
frame_history_total_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalAvg")
frame_history_total_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMin")
frame_history_total_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMax")
frame_history_total_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalLast")
frame_history_cpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUAvg")
frame_history_cpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMin")
frame_history_cpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMax")
frame_history_cpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPULast")
frame_history_gpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUAvg")
frame_history_gpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMin")
frame_history_gpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMax")
frame_history_gpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPULast")
fps_graph = NodePath("DebugMenu/VBoxContainer/FPSGraph/Graph")
total_graph = NodePath("DebugMenu/VBoxContainer/TotalGraph/Graph")
cpu_graph = NodePath("DebugMenu/VBoxContainer/CPUGraph/Graph")
gpu_graph = NodePath("DebugMenu/VBoxContainer/GPUGraph/Graph")
information = NodePath("DebugMenu/VBoxContainer/Information")
settings = NodePath("DebugMenu/VBoxContainer/Settings")
[node name="DebugMenu" type="Control" parent="."]
custom_minimum_size = Vector2(400, 400)
layout_mode = 3
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -416.0
offset_top = 8.0
offset_right = -16.0
offset_bottom = 408.0
grow_horizontal = 0
size_flags_horizontal = 8
size_flags_vertical = 4
mouse_filter = 2
[node name="VBoxContainer" type="VBoxContainer" parent="DebugMenu"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -300.0
offset_bottom = 374.0
grow_horizontal = 0
mouse_filter = 2
theme_override_constants/separation = 0
[node name="FPS" type="Label" parent="DebugMenu/VBoxContainer"]
modulate = Color(0, 1, 0, 1)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 5
theme_override_constants/line_spacing = 0
theme_override_font_sizes/font_size = 18
text = "60 FPS"
horizontal_alignment = 2
[node name="FrameTime" type="Label" parent="DebugMenu/VBoxContainer"]
modulate = Color(0, 1, 0, 1)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "16.67 mspf (cap: 123 FPS + Adaptive V-Sync)"
horizontal_alignment = 2
[node name="FrameNumber" type="Label" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Frame: 1234"
horizontal_alignment = 2
[node name="FrameTimeHistory" type="GridContainer" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
mouse_filter = 2
theme_override_constants/h_separation = 0
theme_override_constants/v_separation = 0
columns = 5
[node name="Spacer" type="Control" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
mouse_filter = 2
[node name="AvgHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Average"
horizontal_alignment = 2
[node name="MinHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Best"
horizontal_alignment = 2
[node name="MaxHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Worst"
horizontal_alignment = 2
[node name="LastHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Last"
horizontal_alignment = 2
[node name="TotalHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Total:"
horizontal_alignment = 2
[node name="TotalAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="TotalMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="TotalMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="TotalLast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="CPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "CPU:"
horizontal_alignment = 2
[node name="CPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="CPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "12.34"
horizontal_alignment = 2
[node name="CPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="CPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="GPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "GPU:"
horizontal_alignment = 2
[node name="GPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="GPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "1.23"
horizontal_alignment = 2
[node name="GPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="GPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
modulate = Color(0, 1, 0, 1)
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "123.45"
horizontal_alignment = 2
[node name="FPSGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
mouse_filter = 2
alignment = 2
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/FPSGraph"]
custom_minimum_size = Vector2(0, 27)
layout_mode = 2
size_flags_horizontal = 8
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "FPS: ↑"
vertical_alignment = 1
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/FPSGraph"]
custom_minimum_size = Vector2(150, 25)
layout_mode = 2
size_flags_vertical = 0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
[node name="TotalGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
mouse_filter = 2
alignment = 2
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/TotalGraph"]
custom_minimum_size = Vector2(0, 27)
layout_mode = 2
size_flags_horizontal = 8
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Total: ↓"
vertical_alignment = 1
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/TotalGraph"]
custom_minimum_size = Vector2(150, 25)
layout_mode = 2
size_flags_vertical = 0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
[node name="CPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
mouse_filter = 2
alignment = 2
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/CPUGraph"]
custom_minimum_size = Vector2(0, 27)
layout_mode = 2
size_flags_horizontal = 8
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "CPU: ↓"
vertical_alignment = 1
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/CPUGraph"]
custom_minimum_size = Vector2(150, 25)
layout_mode = 2
size_flags_vertical = 0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
[node name="GPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
layout_mode = 2
mouse_filter = 2
alignment = 2
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/GPUGraph"]
custom_minimum_size = Vector2(0, 27)
layout_mode = 2
size_flags_horizontal = 8
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "GPU: ↓"
vertical_alignment = 1
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/GPUGraph"]
custom_minimum_size = Vector2(150, 25)
layout_mode = 2
size_flags_vertical = 0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
[node name="Information" type="Label" parent="DebugMenu/VBoxContainer"]
modulate = Color(1, 1, 1, 0.752941)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "12th Gen Intel(R) Core(TM) i0-1234K
Windows 12 64-bit (double precision), Vulkan 1.2.34
NVIDIA GeForce RTX 1234, 123.45.67"
horizontal_alignment = 2
[node name="Settings" type="Label" parent="DebugMenu/VBoxContainer"]
modulate = Color(0.8, 0.84, 1, 0.752941)
layout_mode = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_font_sizes/font_size = 12
text = "Project Version: 1.2.3
Rendering Method: Forward+
Window: 1234×567, Viewport: 1234×567
3D Scale (FSR 1.0): 100% = 1234×567
3D Antialiasing: TAA + 2× MSAA + FXAA
SSR: 123 Steps
SSAO: On
SSIL: On
SDFGI: 1 Cascades
Glow: On
Volumetric Fog: On
2D Antialiasing: 2× MSAA"
horizontal_alignment = 2
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]

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[plugin]
name="Debug Menu"
description="In-game debug menu displaying performance metrics and hardware information"
author="Calinou"
version="1.2.0"
script="plugin.gd"

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@tool
extends EditorPlugin
func _enter_tree() -> void:
add_autoload_singleton("DebugMenu", "res://addons/debug_menu/debug_menu.tscn")
# FIXME: This appears to do nothing.
# if not ProjectSettings.has_setting("application/config/version"):
# ProjectSettings.set_setting("application/config/version", "1.0.0")
#
# ProjectSettings.set_initial_value("application/config/version", "1.0.0")
# ProjectSettings.add_property_info({
# name = "application/config/version",
# type = TYPE_STRING,
# })
#
# if not InputMap.has_action("cycle_debug_menu"):
# InputMap.add_action("cycle_debug_menu")
# var event := InputEventKey.new()
# event.keycode = KEY_F3
# InputMap.action_add_event("cycle_debug_menu", event)
#
# ProjectSettings.save()
func _exit_tree() -> void:
remove_autoload_singleton("DebugMenu")
# Don't remove the project setting's value and input map action,
# as the plugin may be re-enabled in the future.

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uid://cdct5p0xa3k1r

702
addons/log/log.gd Normal file
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## Log.gd - colorized pretty printing functions
##
## [code]Log.pr(...)[/code] and [code]Log.prn(...)[/code] are drop-in replacements for [code]print(...)[/code].
##
## [br][br]
## You can also [code]Log.warn(...)[/code] or [code]Log.error(...)[/code] to both print and push_warn/push_error.
##
## [br][br]
## Custom object output is supported by implementing [code]to_pretty()[/code] on the object.
##
## [br][br]
## For objects you don't own (built-ins or addons you don't want to edit),
## there is a [code]register_type_overwrite(key, handler)[/code] helper.
##
## [br][br]
## You can find up to date docs and examples in the Log.gd repo and docs site:
## [br]
## - https://github.com/russmatney/log.gd
## [br]
## - https://russmatney.github.io/log.gd
##
@tool
extends Object
class_name Log
# helpers ####################################
static func assoc(opts: Dictionary, key: String, val: Variant) -> Dictionary:
var _opts: Dictionary = opts.duplicate(true)
_opts[key] = val
return _opts
# config ####################################
const KEY_PREFIX: String = "log_gd/config"
static var is_config_setup: bool = false
const KEY_COLOR_THEME: String = "%s/color_theme" % KEY_PREFIX
const KEY_DISABLE_COLORS: String = "%s/disable_colors" % KEY_PREFIX
const KEY_MAX_ARRAY_SIZE: String = "%s/max_array_size" % KEY_PREFIX
const KEY_SKIP_KEYS: String = "%s/dictionary_skip_keys" % KEY_PREFIX
static func setup_config(opts: Dictionary = {}) -> void:
var keys: Array = opts.get("keys", [
KEY_COLOR_THEME,
KEY_DISABLE_COLORS,
KEY_MAX_ARRAY_SIZE,
KEY_SKIP_KEYS,
])
for key: String in keys:
if ProjectSettings.has_setting(key):
Log.config[key] = ProjectSettings.get_setting(key)
else:
var val: Variant = Log.config[key]
if val != null:
ProjectSettings.set_setting(key, val)
ProjectSettings.set_initial_value(key, val)
Log.is_config_setup = true
static var config: Dictionary = {
KEY_COLOR_THEME: LOG_THEME_TERMSAFE,
KEY_DISABLE_COLORS: false,
KEY_MAX_ARRAY_SIZE: 20,
KEY_SKIP_KEYS: [
"layer_0/tile_data", # skip huge tilemap arrays
],
}
# config getters ###################################################################
static func get_max_array_size() -> int:
return Log.config.get(KEY_MAX_ARRAY_SIZE, 20)
static func get_dictionary_skip_keys() -> Array:
return Log.config.get(KEY_SKIP_KEYS, [])
static func get_disable_colors() -> bool:
return Log.config.get(KEY_DISABLE_COLORS, false)
static func get_config_color_theme() -> Dictionary:
var theme_id: String = Log.config.get(KEY_COLOR_THEME, LOG_THEME_TERMSAFE)
match theme_id:
LOG_THEME_TERMSAFE:
return Log.COLORS_TERMINAL_SAFE
LOG_THEME_PRETTY_DARK_V1:
return Log.COLORS_PRETTY_DARK_V1
LOG_THEME_PRETTY_LIGHT_V1:
return Log.COLORS_PRETTY_LIGHT_V1
_:
print("Unknown LOG_THEME '%s', using fallback" % theme_id)
return Log.COLORS_TERMINAL_SAFE
# config setters ###################################################################
## Disable color-wrapping output.
##
## [br][br]
## Useful to declutter the output if the environment does not support colors.
## Note that some environments support only a subset of colors - you may prefer
## [code]set_colors_termsafe()[/code] or otherwise setting the theme to 'TERMSAFE'.
static func disable_colors() -> void:
Log.config[KEY_DISABLE_COLORS] = true
## Re-enable color-wrapping output.
static func enable_colors() -> void:
Log.config[KEY_DISABLE_COLORS] = false
## DEPRECATED
static func set_color_scheme(theme: String) -> void:
set_color_theme(theme)
static func set_color_theme(theme: String) -> void:
Log.config[KEY_COLOR_THEME] = theme
## colors ###########################################################################
# terminal safe colors:
# - black
# - red
# - green
# - yellow
# - blue
# - magenta
# - pink
# - purple
# - cyan
# - white
# - orange
# - gray
const LOG_THEME_TERMSAFE: String = "TERMSAFE"
const LOG_THEME_PRETTY_DARK_V1: String = "PRETTY_V1"
const LOG_THEME_PRETTY_LIGHT_V1: String = "PRETTY_LIGHT_V1"
static var COLORS_TERMINAL_SAFE: Dictionary = {
"SRC": "cyan",
"ADDONS": "red",
"TEST": "green",
",": "red",
"(": "red",
")": "red",
"[": "red",
"]": "red",
"{": "red",
"}": "red",
"&": "orange",
"^": "orange",
"dict_key": "magenta",
"vector_value": "green",
"class_name": "magenta",
TYPE_NIL: "pink",
TYPE_BOOL: "pink",
TYPE_INT: "green",
TYPE_FLOAT: "green",
TYPE_STRING: "pink",
TYPE_VECTOR2: "green",
TYPE_VECTOR2I: "green",
TYPE_RECT2: "green",
TYPE_RECT2I: "green",
TYPE_VECTOR3: "green",
TYPE_VECTOR3I: "green",
TYPE_TRANSFORM2D: "pink",
TYPE_VECTOR4: "green",
TYPE_VECTOR4I: "green",
TYPE_PLANE: "pink",
TYPE_QUATERNION: "pink",
TYPE_AABB: "pink",
TYPE_BASIS: "pink",
TYPE_TRANSFORM3D: "pink",
TYPE_PROJECTION: "pink",
TYPE_COLOR: "pink",
TYPE_STRING_NAME: "pink",
TYPE_NODE_PATH: "pink",
TYPE_RID: "pink",
TYPE_OBJECT: "pink",
TYPE_CALLABLE: "pink",
TYPE_SIGNAL: "pink",
TYPE_DICTIONARY: "pink",
TYPE_ARRAY: "pink",
TYPE_PACKED_BYTE_ARRAY: "pink",
TYPE_PACKED_INT32_ARRAY: "pink",
TYPE_PACKED_INT64_ARRAY: "pink",
TYPE_PACKED_FLOAT32_ARRAY: "pink",
TYPE_PACKED_FLOAT64_ARRAY: "pink",
TYPE_PACKED_STRING_ARRAY: "pink",
TYPE_PACKED_VECTOR2_ARRAY: "pink",
TYPE_PACKED_VECTOR3_ARRAY: "pink",
TYPE_PACKED_COLOR_ARRAY: "pink",
TYPE_MAX: "pink",
}
static var COLORS_PRETTY_DARK_V1: Dictionary = {
"SRC": "aquamarine",
"ADDONS": "peru",
"TEST": "green_yellow",
",": "crimson",
"(": "crimson",
")": "crimson",
"[": "crimson",
"]": "crimson",
"{": "crimson",
"}": "crimson",
"&": "coral",
"^": "coral",
"dict_key": "cadet_blue",
"vector_value": "cornflower_blue",
"class_name": "cadet_blue",
TYPE_NIL: "coral",
TYPE_BOOL: "pink",
TYPE_INT: "cornflower_blue",
TYPE_FLOAT: "cornflower_blue",
TYPE_STRING: "dark_gray",
TYPE_VECTOR2: "cornflower_blue",
TYPE_VECTOR2I: "cornflower_blue",
TYPE_RECT2: "cornflower_blue",
TYPE_RECT2I: "cornflower_blue",
TYPE_VECTOR3: "cornflower_blue",
TYPE_VECTOR3I: "cornflower_blue",
TYPE_TRANSFORM2D: "pink",
TYPE_VECTOR4: "cornflower_blue",
TYPE_VECTOR4I: "cornflower_blue",
TYPE_PLANE: "pink",
TYPE_QUATERNION: "pink",
TYPE_AABB: "pink",
TYPE_BASIS: "pink",
TYPE_TRANSFORM3D: "pink",
TYPE_PROJECTION: "pink",
TYPE_COLOR: "pink",
TYPE_STRING_NAME: "pink",
TYPE_NODE_PATH: "pink",
TYPE_RID: "pink",
TYPE_OBJECT: "pink",
TYPE_CALLABLE: "pink",
TYPE_SIGNAL: "pink",
TYPE_DICTIONARY: "pink",
TYPE_ARRAY: "pink",
TYPE_PACKED_BYTE_ARRAY: "pink",
TYPE_PACKED_INT32_ARRAY: "pink",
TYPE_PACKED_INT64_ARRAY: "pink",
TYPE_PACKED_FLOAT32_ARRAY: "pink",
TYPE_PACKED_FLOAT64_ARRAY: "pink",
TYPE_PACKED_STRING_ARRAY: "pink",
TYPE_PACKED_VECTOR2_ARRAY: "pink",
TYPE_PACKED_VECTOR3_ARRAY: "pink",
TYPE_PACKED_COLOR_ARRAY: "pink",
TYPE_MAX: "pink",
}
static var COLORS_PRETTY_LIGHT_V1: Dictionary = {
"SRC": "dark_cyan",
"ADDONS": "dark_red",
"TEST": "dark_green",
",": "crimson",
"(": "crimson",
")": "crimson",
"[": "crimson",
"]": "crimson",
"{": "crimson",
"}": "crimson",
"&": "coral",
"^": "coral",
"dict_key": "dark_slate_blue",
"vector_value": "dark_orchid",
"class_name": "cadet_blue",
TYPE_NIL: "coral",
TYPE_BOOL: "dark_red",
TYPE_INT: "dark_orchid",
TYPE_FLOAT: "dark_orchid",
TYPE_STRING: "dark_red",
TYPE_VECTOR2: "cornflower_blue",
TYPE_VECTOR2I: "cornflower_blue",
TYPE_RECT2: "cornflower_blue",
TYPE_RECT2I: "cornflower_blue",
TYPE_VECTOR3: "cornflower_blue",
TYPE_VECTOR3I: "cornflower_blue",
TYPE_TRANSFORM2D: "dark_red",
TYPE_VECTOR4: "dark_orchid",
TYPE_VECTOR4I: "dark_orchid",
TYPE_PLANE: "dark_red",
TYPE_QUATERNION: "dark_red",
TYPE_AABB: "dark_red",
TYPE_BASIS: "dark_red",
TYPE_TRANSFORM3D: "dark_red",
TYPE_PROJECTION: "dark_red",
TYPE_COLOR: "dark_red",
TYPE_STRING_NAME: "dark_red",
TYPE_NODE_PATH: "dark_red",
TYPE_RID: "dark_red",
TYPE_OBJECT: "dark_red",
TYPE_CALLABLE: "dark_red",
TYPE_SIGNAL: "dark_red",
TYPE_DICTIONARY: "dark_red",
TYPE_ARRAY: "dark_red",
TYPE_PACKED_BYTE_ARRAY: "dark_red",
TYPE_PACKED_INT32_ARRAY: "dark_red",
TYPE_PACKED_INT64_ARRAY: "dark_red",
TYPE_PACKED_FLOAT32_ARRAY: "dark_red",
TYPE_PACKED_FLOAT64_ARRAY: "dark_red",
TYPE_PACKED_STRING_ARRAY: "dark_red",
TYPE_PACKED_VECTOR2_ARRAY: "dark_red",
TYPE_PACKED_VECTOR3_ARRAY: "dark_red",
TYPE_PACKED_COLOR_ARRAY: "dark_red",
TYPE_MAX: "dark_red",
}
## set color theme ####################################
## Use the terminal safe color scheme, which should handle colors in most tty-like environments.
static func set_colors_termsafe() -> void:
set_color_theme(LOG_THEME_TERMSAFE)
## Use prettier colors - looks nice in most dark godot themes.
##
## [br][br]
## Hopefully we'll support more themes (including light themes) soon!
static func set_colors_pretty() -> void:
set_color_theme(LOG_THEME_PRETTY_DARK_V1)
static var theme_overwrites: Dictionary = {}
## Merge per type color adjustments.
##
## [br][br]
## Expects a Dictionary from [code]{typeof(obj): Color}[/code].
## See [code]COLORS_TERMINAL_SAFE[/code] for an example.
static func merge_theme_overwrites(colors: Dictionary) -> void:
theme_overwrites.merge(colors, true)
static func clear_theme_overwrites() -> void:
theme_overwrites = {}
static func get_color_theme(opts: Dictionary = {}) -> Dictionary:
var theme: Dictionary = opts.get("color_theme", {})
# fill in any missing vals with the set theme, then the term-safe fallbacks
theme.merge(Log.theme_overwrites)
theme.merge(Log.get_config_color_theme())
theme.merge(Log.COLORS_TERMINAL_SAFE)
return theme
static func should_use_color(opts: Dictionary = {}) -> bool:
if Log.get_disable_colors():
return false
# supports per-print color skipping
if opts.get("disable_colors", false):
return false
return true
static func color_wrap(s: Variant, opts: Dictionary = {}) -> String:
# don't rebuild the theme every time
var colors: Dictionary = opts.get("built_color_theme", get_color_theme(opts))
if not should_use_color(opts):
return str(s)
var color: String = opts.get("color", "")
if color == "":
var s_type: Variant = opts.get("typeof", typeof(s))
if s_type is String:
# type overwrites
color = colors.get(s_type)
elif s_type is int and s_type == TYPE_STRING:
# specific strings/punctuation
var s_trimmed: String = str(s).strip_edges()
if s_trimmed in colors:
color = colors.get(s_trimmed)
else:
# fallback string color
color = colors.get(s_type)
else:
# all other types
color = colors.get(s_type)
if color == "":
print("Log.gd could not determine color for object: %s type: (%s)" % [str(s), typeof(s)])
return "[color=%s]%s[/color]" % [color, s]
## overwrites ###########################################################################
static var type_overwrites: Dictionary = {}
## Register a single type overwrite.
##
## [br][br]
## The key should be either obj.get_class() or typeof(var). (Note that using typeof(var) may overwrite more broadly than expected).
##
## [br][br]
## The handler is called with the object and an options dict.
## [code]func(obj): return {name=obj.name}[/code]
static func register_type_overwrite(key: String, handler: Callable) -> void:
# TODO warning on key exists? support multiple handlers for same type?
# validate the key/handler somehow?
type_overwrites[key] = handler
## Register a dictionary of type overwrite.
##
## [br][br]
## Expects a Dictionary like [code]{obj.get_class(): func(obj): return {key=obj.get_key()}}[/code].
##
## [br][br]
## It depends on [code]obj.get_class()[/code] then [code]typeof(obj)[/code] for the key.
## The handler is called with the object as the only argument. (e.g. [code]func(obj): return {name=obj.name}[/code]).
static func register_type_overwrites(overwrites: Dictionary) -> void:
type_overwrites.merge(overwrites, true)
static func clear_type_overwrites() -> void:
type_overwrites = {}
## to_pretty ###########################################################################
## Returns the passed object as a bb-colorized string.
##
## [br][br]
## Useful for feeding directly into a RichTextLabel, but also the core
## of Log.gd's functionality.
static func to_pretty(msg: Variant, opts: Dictionary = {}) -> String:
var newlines: bool = opts.get("newlines", false)
var indent_level: int = opts.get("indent_level", 0)
if not "indent_level" in opts:
opts["indent_level"] = indent_level
var theme: Dictionary = opts.get("built_color_theme", get_color_theme(opts))
if not "built_color_theme" in opts:
opts["built_color_theme"] = theme
if not is_instance_valid(msg) and typeof(msg) == TYPE_OBJECT:
return str("invalid instance: ", msg)
if msg == null:
return Log.color_wrap(msg, opts)
if msg is Object and (msg as Object).get_class() in type_overwrites:
var fn: Callable = type_overwrites.get((msg as Object).get_class())
return Log.to_pretty(fn.call(msg), opts)
elif typeof(msg) in type_overwrites:
var fn: Callable = type_overwrites.get(typeof(msg))
return Log.to_pretty(fn.call(msg), opts)
# objects
if msg is Object and (msg as Object).has_method("to_pretty"):
# using a cast and `call.("blah")` here it's "type safe"
return Log.to_pretty((msg as Object).call("to_pretty"), opts)
if msg is Object and (msg as Object).has_method("data"):
return Log.to_pretty((msg as Object).call("data"), opts)
# DEPRECATED
if msg is Object and (msg as Object).has_method("to_printable"):
return Log.to_pretty((msg as Object).call("to_printable"), opts)
# arrays
if msg is Array or msg is PackedStringArray:
var msg_array: Array = msg
if len(msg) > Log.get_max_array_size():
pr("[DEBUG]: truncating large array. total:", len(msg))
msg_array = msg_array.slice(0, Log.get_max_array_size() - 1)
if newlines:
msg_array.append("...")
var tmp: String = Log.color_wrap("[ ", opts)
var last: int = len(msg) - 1
for i: int in range(len(msg)):
if newlines and last > 1:
tmp += "\n\t"
tmp += Log.to_pretty(msg[i],
# duplicate here to prevent indenting-per-msg
# e.g. when printing an array of dictionaries
opts.duplicate(true))
if i != last:
tmp += Log.color_wrap(", ", opts)
tmp += Log.color_wrap(" ]", opts)
return tmp
# dictionary
elif msg is Dictionary:
var tmp: String = Log.color_wrap("{ ", opts)
var ct: int = len(msg)
var last: Variant
if len(msg) > 0:
last = (msg as Dictionary).keys()[-1]
for k: Variant in (msg as Dictionary).keys():
var val: Variant
if k in Log.get_dictionary_skip_keys():
val = "..."
else:
opts.indent_level += 1
val = Log.to_pretty(msg[k], opts)
if newlines and ct > 1:
tmp += "\n\t" \
+ range(indent_level)\
.map(func(_i: int) -> String: return "\t")\
.reduce(func(a: String, b: Variant) -> String: return str(a, b), "")
var key: String = Log.color_wrap('"%s"' % k, Log.assoc(opts, "typeof", "dict_key"))
tmp += "%s: %s" % [key, val]
if last and str(k) != str(last):
tmp += Log.color_wrap(", ", opts)
tmp += Log.color_wrap(" }", opts)
return tmp
# strings
elif msg is String:
if msg == "":
return '""'
if "[color=" in msg and "[/color]" in msg:
# assumes the string is already colorized
# NOT PERFECT! could use a regex for something more robust
return msg
return Log.color_wrap(msg, opts)
elif msg is StringName:
return str(Log.color_wrap("&", opts), '"%s"' % msg)
elif msg is NodePath:
return str(Log.color_wrap("^", opts), '"%s"' % msg)
# vectors
elif msg is Vector2 or msg is Vector2i:
return '%s%s%s%s%s' % [
Log.color_wrap("(", opts),
Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(")", opts),
]
elif msg is Vector3 or msg is Vector3i:
return '%s%s%s%s%s%s%s' % [
Log.color_wrap("(", opts),
Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.z, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(")", opts),
]
elif msg is Vector4 or msg is Vector4i:
return '%s%s%s%s%s%s%s%s%s' % [
Log.color_wrap("(", opts),
Log.color_wrap(msg.x, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.y, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.z, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(",", opts),
Log.color_wrap(msg.w, Log.assoc(opts, "typeof", "vector_value")),
Log.color_wrap(")", opts),
]
# packed scene
elif msg is PackedScene:
var msg_ps: PackedScene = msg
if msg_ps.resource_path != "":
return str(Log.color_wrap("PackedScene:", opts), '%s' % msg_ps.resource_path.get_file())
elif msg_ps.get_script() != null and msg_ps.get_script().resource_path != "":
var path: String = msg_ps.get_script().resource_path
return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name"))
else:
return Log.color_wrap(msg_ps, opts)
# resource
elif msg is Resource:
var msg_res: Resource = msg
if msg_res.get_script() != null and msg_res.get_script().resource_path != "":
var path: String = msg_res.get_script().resource_path
return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name"))
elif msg_res.resource_path != "":
var path: String = msg_res.resource_path
return str(Log.color_wrap("Resource:", opts), '%s' % path.get_file())
else:
return Log.color_wrap(msg_res, opts)
# refcounted
elif msg is RefCounted:
var msg_ref: RefCounted = msg
if msg_ref.get_script() != null and msg_ref.get_script().resource_path != "":
var path: String = msg_ref.get_script().resource_path
return Log.color_wrap(path.get_file(), Log.assoc(opts, "typeof", "class_name"))
else:
return Log.color_wrap(msg_ref.get_class(), Log.assoc(opts, "typeof", "class_name"))
# fallback to primitive-type lookup
else:
return Log.color_wrap(msg, opts)
## to_printable ###########################################################################
static func log_prefix(stack: Array) -> String:
if len(stack) > 1:
var call_site: Dictionary = stack[1]
var call_site_source: String = call_site.get("source", "")
var basename: String = call_site_source.get_file().get_basename()
var line_num: String = str(call_site.get("line", 0))
if call_site_source.match("*/test/*"):
return "{" + basename + ":" + line_num + "}: "
elif call_site_source.match("*/addons/*"):
return "<" + basename + ":" + line_num + ">: "
else:
return "[" + basename + ":" + line_num + "]: "
return ""
static func to_printable(msgs: Array, opts: Dictionary = {}) -> String:
if not Log.is_config_setup:
setup_config()
if not msgs is Array:
msgs = [msgs]
var stack: Array = opts.get("stack", [])
var pretty: bool = opts.get("pretty", true)
var m: String = ""
if len(stack) > 0:
var prefix: String = Log.log_prefix(stack)
var prefix_type: String
if prefix != null and prefix[0] == "[":
prefix_type = "SRC"
elif prefix != null and prefix[0] == "{":
prefix_type = "TEST"
elif prefix != null and prefix[0] == "<":
prefix_type = "ADDONS"
if pretty:
m += Log.color_wrap(prefix, Log.assoc(opts, "typeof", prefix_type))
else:
m += prefix
for msg: Variant in msgs:
# add a space between msgs
if pretty:
m += "%s " % Log.to_pretty(msg, opts)
else:
m += "%s " % str(msg)
return m.trim_suffix(" ")
## public print fns ###########################################################################
static func is_not_default(v: Variant) -> bool:
return not v is String or (v is String and v != "ZZZDEF")
## Pretty-print the passed arguments in a single line.
static func pr(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var m: String = Log.to_printable(msgs, {stack=get_stack()})
print_rich(m)
## Pretty-print the passed arguments in a single line.
static func info(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var m: String = Log.to_printable(msgs, {stack=get_stack()})
print_rich(m)
## Pretty-print the passed arguments in a single line.
static func log(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var m: String = Log.to_printable(msgs, {stack=get_stack()})
print_rich(m)
## Pretty-print the passed arguments, expanding dictionaries and arrays with newlines and indentation.
static func prn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true})
print_rich(m)
## Like [code]Log.prn()[/code], but also calls push_warning() with the pretty string.
static func warn(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var rich_msgs: Array = msgs.duplicate()
rich_msgs.push_front("[color=yellow][WARN][/color]")
print_rich(Log.to_printable(rich_msgs, {stack=get_stack(), newlines=true}))
var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, pretty=false})
push_warning(m)
## Like [code]Log.prn()[/code], but prepends a "[TODO]" and calls push_warning() with the pretty string.
static func todo(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
msgs.push_front("[TODO]")
var rich_msgs: Array = msgs.duplicate()
rich_msgs.push_front("[color=yellow][WARN][/color]")
print_rich(Log.to_printable(rich_msgs, {stack=get_stack(), newlines=true}))
var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, pretty=false})
push_warning(m)
## Like [code]Log.prn()[/code], but also calls push_error() with the pretty string.
static func err(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var rich_msgs: Array = msgs.duplicate()
rich_msgs.push_front("[color=red][ERR][/color]")
print_rich(Log.to_printable(rich_msgs, {stack=get_stack(), newlines=true}))
var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, pretty=false})
push_error(m)
## Like [code]Log.prn()[/code], but also calls push_error() with the pretty string.
static func error(msg: Variant, msg2: Variant = "ZZZDEF", msg3: Variant = "ZZZDEF", msg4: Variant = "ZZZDEF", msg5: Variant = "ZZZDEF", msg6: Variant = "ZZZDEF", msg7: Variant = "ZZZDEF") -> void:
var msgs: Array = [msg, msg2, msg3, msg4, msg5, msg6, msg7]
msgs = msgs.filter(Log.is_not_default)
var rich_msgs: Array = msgs.duplicate()
rich_msgs.push_front("[color=red][ERR][/color]")
print_rich(Log.to_printable(rich_msgs, {stack=get_stack(), newlines=true}))
var m: String = Log.to_printable(msgs, {stack=get_stack(), newlines=true, pretty=false})
push_error(m)

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uid://bjhtrex267w1y

14
addons/log/plugin.cfg Normal file
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[plugin]
name="Log.gd"
description="A pretty-printing debug logger.
Log.pr(\"some str\", some_object)
- Colorizes printed data based on datatype
- Recurses through nested data structures (Arrays and Dictionaries)
- Prefixes logs with the callsite's source file and line_number
"
author="Russell Matney"
version="v0.0.7"
script="plugin.gd"

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addons/log/plugin.gd Normal file
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@tool
extends EditorPlugin
func _enter_tree():
ProjectSettings.settings_changed.connect(on_settings_changed)
func on_settings_changed():
Log.setup_config()

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uid://dc3akmw7hy6ok