Moves stuff around, made a main menu and scene mgr

This commit is contained in:
Dan Baker 2025-07-03 14:08:39 +01:00
parent b2e3a3957b
commit 6c023a60a6
37 changed files with 888 additions and 214 deletions

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=17 format=3 uid="uid://bwcevwwphdvq"]
[gd_scene load_steps=16 format=3 uid="uid://bwcevwwphdvq"]
[ext_resource type="Script" uid="uid://bq7hia2dit80y" path="res://Entities/GroundTile/scripts/ground_tile.gd" id="1_uwxqs"]
[ext_resource type="ArrayMesh" uid="uid://duj6747nq4qsk" path="res://Stages/Test3D/assets/stylizedGrassMeshes/grass.res" id="3_8mhad"]
[ext_resource type="Script" uid="uid://cacp8ncwuofuj" path="res://Entities/GroundTile/scripts/grass.gd" id="3_224hx"]
[ext_resource type="Material" uid="uid://b1miqvl8lus75" path="res://Stages/Test3D/GrassMaterialOverride.tres" id="3_f37ob"]
[ext_resource type="Script" uid="uid://btju6b83mvgvk" path="res://Entities/GroundTile/scripts/grass_multimesh.gd" id="4_3wpcb"]
@ -24,7 +23,6 @@ size = Vector3(2, 2, 2)
[sub_resource type="MultiMesh" id="MultiMesh_3wpcb"]
transform_format = 1
mesh = ExtResource("3_8mhad")
[sub_resource type="PlaneMesh" id="PlaneMesh_f37ob"]
flip_faces = true

View file

@ -10,7 +10,7 @@ func _ready() -> void:
# Load mesh once and reuse
if grass_mesh == null:
grass_mesh = load("res://Stages/Test3D/assets/stylizedGrassMeshes/grass2_mesh.res")
grass_mesh = load("res://Entities/Grass/assets/grass2_mesh.res")
func setup_multimesh() -> void:
if parent_node == null: