Moves stuff around, made a main menu and scene mgr

This commit is contained in:
Dan Baker 2025-07-03 14:08:39 +01:00
parent b2e3a3957b
commit 6c023a60a6
37 changed files with 888 additions and 214 deletions

View file

@ -61,7 +61,7 @@ func apply_tree_properties():
func setup_outline_material() -> void:
# Create outline material with your shader
outline_material = ShaderMaterial.new()
outline_material.shader = preload("res://outline.gdshader")
outline_material.shader = preload("res://Common/shaders/outline.gdshader")
outline_material.set_shader_parameter("color", Vector3(0.702, 0.557, 0.259))
func find_all_mesh_instances(node: Node):