Moves stuff around, made a main menu and scene mgr
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b2e3a3957b
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6c023a60a6
37 changed files with 888 additions and 214 deletions
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://c6mugqvfn8ihk" path="res://addons/AllSkyFree/Skyboxes/AllSkyFree_Sky_ClearBlueSky_Equirect.png" id="1_fm6lr"]
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[ext_resource type="AnimationLibrary" uid="uid://bwnn7vpd0dqds" path="res://Common/animations/basic-movement.res" id="1_tfa5t"]
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[ext_resource type="Script" uid="uid://bbjv6a7yg7m02" path="res://Stages/Test3D/camera_pivot.gd" id="2_sdmks"]
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[ext_resource type="Shader" uid="uid://bsemnmdracd4m" path="res://Common/shaders/outline.gdshader" id="4_feu7y"]
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[ext_resource type="Shader" uid="uid://bsemnmdracd4m" path="res://Common/shaders/pixel_outline.gdshader" id="4_feu7y"]
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[ext_resource type="Script" uid="uid://cjbk6jnxla4mn" path="res://Stages/Test3D/camera_3d.gd" id="5_fm6lr"]
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[ext_resource type="PackedScene" uid="uid://isogcpkb8su4" path="res://Entities/Tree/assets/temp/tent_detailedOpen.glb" id="9_4jb6r"]
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[ext_resource type="Script" uid="uid://bjco8musjqog4" path="res://Stages/Test3D/particles.gd" id="9_oiyue"]
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@ -149,6 +149,13 @@ func _process(_delta):
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radius = 0.2
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height = 0.5
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fm6lr"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 5.0
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dof_blur_far_transition = 10.0
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dof_blur_near_distance = 0.87
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dof_blur_amount = 0.08
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hbd03"]
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resource_name = "shoes(Clone)mat"
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cull_mode = 2
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@ -475,13 +482,6 @@ material = SubResource("ShaderMaterial_tfa5t")
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flip_faces = true
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size = Vector2(2, 2)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fm6lr"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 5.0
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dof_blur_far_transition = 10.0
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dof_blur_near_distance = 0.87
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dof_blur_amount = 0.08
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[sub_resource type="BoxShape3D" id="BoxShape3D_tfa5t"]
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size = Vector3(60, 0, 20)
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@ -603,6 +603,14 @@ script = SubResource("GDScript_fm6lr")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257867, 0)
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shape = SubResource("CapsuleShape3D_tfa5t")
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[node name="FirstPersonCamera" type="Camera3D" parent="SubViewportContainer/SubViewport/Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.359, -0.2)
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attributes = SubResource("CameraAttributesPractical_fm6lr")
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current = true
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fov = 35.0
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near = 0.103
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far = 125.41
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[node name="Pivot" type="Node3D" parent="SubViewportContainer/SubViewport/Player"]
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[node name="Character" type="Node3D" parent="SubViewportContainer/SubViewport/Player/Pivot"]
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@ -879,14 +887,6 @@ mesh = SubResource("QuadMesh_tfa5t")
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[node name="RayCast3D" type="RayCast3D" parent="SubViewportContainer/SubViewport/Player/CameraPivot/Camera3D"]
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collision_mask = 3
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[node name="FirstPersonCamera" type="Camera3D" parent="SubViewportContainer/SubViewport/Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.359, -0.2)
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attributes = SubResource("CameraAttributesPractical_fm6lr")
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current = true
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fov = 35.0
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near = 0.103
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far = 125.41
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[node name="Environment" type="Node3D" parent="SubViewportContainer/SubViewport"]
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[node name="Ground" type="StaticBody3D" parent="SubViewportContainer/SubViewport/Environment"]
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@ -937,7 +937,7 @@ draw_pass_1 = SubResource("QuadMesh_hvb1l")
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[node name="OmniLight3D" type="OmniLight3D" parent="SubViewportContainer/SubViewport/Camp/Objects/Camp/Campfire/Fire"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000509977, 0.121094, -0.00151992)
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light_color = Color(0.89, 0.461613, 0.2136, 1)
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light_energy = 0.816855
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light_energy = 0.921402
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light_indirect_energy = 1.084
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light_volumetric_fog_energy = 3.764
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light_size = 0.105
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@ -967,6 +967,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.727, -0.05, 0.611)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.609, -0.05, 0.72)
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[node name="VFX" type="Node3D" parent="SubViewportContainer/SubViewport/Camp"]
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visible = false
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[node name="Rain" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Camp/VFX"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.545105, 10.1451, 0.937134)
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