Tree collisions and highlights

This commit is contained in:
Dan Baker 2025-06-26 18:28:33 +01:00
parent 57602adddb
commit 7255cbdf64
17 changed files with 231 additions and 2251 deletions

View file

@ -21,14 +21,16 @@ func spawn_grass_for_cell(value):
grass_multimesh.setup_multimesh()
func update_grass_density() -> void:
if parent_node == null or parent_node.rng == null:
if parent_node == null:
return
var rng = parent_node.get_rng()
if grass_density > 0.8:
grass_instance_range = parent_node.rng.randi_range(100, 500)
grass_instance_range = rng.randi_range(100, 500)
elif grass_density > 0.6:
grass_instance_range = parent_node.rng.randi_range(30, 50)
grass_instance_range = rng.randi_range(30, 50)
elif grass_density > 0.3:
grass_instance_range = parent_node.rng.randi_range(5, 20)
grass_instance_range = rng.randi_range(5, 20)
else:
grass_instance_range = parent_node.rng.randi_range(0, 1)
grass_instance_range = rng.randi_range(0, 1)

View file

@ -1,7 +1,6 @@
extends MultiMeshInstance3D
var mm: MultiMesh
var parent_node: GrassController
static var grass_mesh: Mesh = null
func _ready() -> void:
@ -16,7 +15,7 @@ func _ready() -> void:
func setup_multimesh() -> void:
if parent_node == null:
return
if grass_mesh == null:
Log.pr("Error: Could not load grass mesh")
return
@ -30,18 +29,21 @@ func setup_multimesh() -> void:
# Configure instance count
mm.instance_count = parent_node.grass_instance_range
# Get shared RNG from GroundTile
var rng = parent_node.parent_node.get_rng()
# Generate positions using shared RNG
for i in range(mm.instance_count):
var random_pos = Vector3(
parent_node.parent_node.rng.randf_range(-1.0, 1.0),
rng.randf_range(-1.0, 1.0),
0.0,
parent_node.parent_node.rng.randf_range(-1.0, 1.0)
rng.randf_range(-1.0, 1.0)
)
var random_rotation = parent_node.parent_node.rng.randf_range(0.0, TAU)
var random_rotation = rng.randf_range(0.0, TAU)
var basis = Basis(Vector3.UP, random_rotation)
var random_scale = parent_node.parent_node.rng.randf_range(0.05, 0.3)
var random_scale = rng.randf_range(0.05, 0.3)
basis = basis.scaled(Vector3(random_scale, random_scale, random_scale))
var tx = Transform3D(basis, random_pos)

View file

@ -11,29 +11,14 @@ func _ready():
func spawn_trees_for_cell(cell_info: CellDataResource):
if not cell_info:
return
# Use parent's RNG instead of creating new one
if not parent_ground_tile or not parent_ground_tile.rng:
return
return
if not parent_ground_tile:
return
var tree_count = max(0, cell_info.trees.size())
spawn_trees(tree_count)
# Update all rng calls to use parent_ground_tile.rng:
func get_random_position() -> Vector3:
var x = parent_ground_tile.rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
var z = parent_ground_tile.rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
return Vector3(x, 0, z)
func spawn_tree_at_position(pos: Vector3):
var random_index = parent_ground_tile.rng.randi() % tree_scenes.size()
var random_tree_scene = tree_scenes[random_index]
var tree_instance = random_tree_scene.instantiate()
add_child(tree_instance)
tree_instance.position = pos
tree_instance.rotation.y = parent_ground_tile.rng.randf() * TAU
func spawn_trees(tree_count: int):
if tree_scenes.is_empty() or tree_count == 0:
return
@ -56,6 +41,21 @@ func spawn_trees(tree_count: int):
attempts += 1
func get_random_position() -> Vector3:
var rng = parent_ground_tile.get_rng()
var x = rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
var z = rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
return Vector3(x, 0, z)
func spawn_tree_at_position(pos: Vector3):
var rng = parent_ground_tile.get_rng()
var random_index = rng.randi() % tree_scenes.size()
var random_tree_scene = tree_scenes[random_index]
var tree_instance = random_tree_scene.instantiate()
add_child(tree_instance)
tree_instance.position = pos
tree_instance.rotation.y = rng.randf() * TAU
func is_position_valid(pos: Vector3) -> bool:
for existing_pos in spawned_positions:
if pos.distance_to(existing_pos) < min_distance: