Tree collisions and highlights
This commit is contained in:
parent
57602adddb
commit
7255cbdf64
17 changed files with 231 additions and 2251 deletions
|
|
@ -11,29 +11,14 @@ func _ready():
|
|||
|
||||
func spawn_trees_for_cell(cell_info: CellDataResource):
|
||||
if not cell_info:
|
||||
return
|
||||
|
||||
# Use parent's RNG instead of creating new one
|
||||
if not parent_ground_tile or not parent_ground_tile.rng:
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
if not parent_ground_tile:
|
||||
return
|
||||
|
||||
var tree_count = max(0, cell_info.trees.size())
|
||||
spawn_trees(tree_count)
|
||||
|
||||
# Update all rng calls to use parent_ground_tile.rng:
|
||||
func get_random_position() -> Vector3:
|
||||
var x = parent_ground_tile.rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
|
||||
var z = parent_ground_tile.rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
|
||||
return Vector3(x, 0, z)
|
||||
|
||||
func spawn_tree_at_position(pos: Vector3):
|
||||
var random_index = parent_ground_tile.rng.randi() % tree_scenes.size()
|
||||
var random_tree_scene = tree_scenes[random_index]
|
||||
var tree_instance = random_tree_scene.instantiate()
|
||||
add_child(tree_instance)
|
||||
tree_instance.position = pos
|
||||
tree_instance.rotation.y = parent_ground_tile.rng.randf() * TAU
|
||||
|
||||
func spawn_trees(tree_count: int):
|
||||
if tree_scenes.is_empty() or tree_count == 0:
|
||||
return
|
||||
|
|
@ -56,6 +41,21 @@ func spawn_trees(tree_count: int):
|
|||
|
||||
attempts += 1
|
||||
|
||||
func get_random_position() -> Vector3:
|
||||
var rng = parent_ground_tile.get_rng()
|
||||
var x = rng.randf_range(-spawn_area_size.x / 2, spawn_area_size.x / 2)
|
||||
var z = rng.randf_range(-spawn_area_size.y / 2, spawn_area_size.y / 2)
|
||||
return Vector3(x, 0, z)
|
||||
|
||||
func spawn_tree_at_position(pos: Vector3):
|
||||
var rng = parent_ground_tile.get_rng()
|
||||
var random_index = rng.randi() % tree_scenes.size()
|
||||
var random_tree_scene = tree_scenes[random_index]
|
||||
var tree_instance = random_tree_scene.instantiate()
|
||||
add_child(tree_instance)
|
||||
tree_instance.position = pos
|
||||
tree_instance.rotation.y = rng.randf() * TAU
|
||||
|
||||
func is_position_valid(pos: Vector3) -> bool:
|
||||
for existing_pos in spawned_positions:
|
||||
if pos.distance_to(existing_pos) < min_distance:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue