diff --git a/stages/Test3D/Test3d.tscn b/stages/Test3D/Test3d.tscn index 454ea97..73ac44b 100644 --- a/stages/Test3D/Test3d.tscn +++ b/stages/Test3D/Test3d.tscn @@ -511,6 +511,7 @@ stretch = true stretch_shrink = 2 [node name="SubViewport" type="SubViewport" parent="SubViewportContainer"] +transparent_bg = true handle_input_locally = false size = Vector2i(576, 324) render_target_update_mode = 4 @@ -793,7 +794,6 @@ transform = Transform3D(0.707107, 0, -0.707107, -0.408607, 0.816138, -0.408607, visible = false extra_cull_margin = 16384.0 mesh = SubResource("QuadMesh_tfa5t") -skeleton = NodePath("../../../..") [node name="Environment" type="Node3D" parent="SubViewportContainer/SubViewport"] visible = false @@ -837,6 +837,41 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18018, 1.33948e-16, 0.2696 [node name="rock-c2" parent="SubViewportContainer/SubViewport/Environment" instance=ExtResource("9_rt72s")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.899231, 0.00213623, 0.359619) +[node name="VFX" type="Node3D" parent="SubViewportContainer/SubViewport"] + +[node name="Fire" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/VFX"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.08083, 0.0837402, 0.501403) +amount = 50 +lifetime = 0.4 +speed_scale = 0.4 +process_material = SubResource("ParticleProcessMaterial_xvexm") +draw_pass_1 = SubResource("QuadMesh_hvb1l") + +[node name="OmniLight3D" type="OmniLight3D" parent="SubViewportContainer/SubViewport/VFX/Fire"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000509977, 0.121094, -0.00151992) +light_color = Color(0.89, 0.461613, 0.2136, 1) +light_energy = 0.779335 +light_indirect_energy = 1.084 +light_volumetric_fog_energy = 3.764 +light_size = 0.105 +shadow_enabled = true +distance_fade_enabled = true +distance_fade_begin = 386.01 +distance_fade_shadow = 45.9 +distance_fade_length = 28.05 +script = ExtResource("22_ukp6m") + +[node name="Rain" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/VFX"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) +visible = false +amount = 1000 +preprocess = 10.0 +visibility_aabb = AABB(-4, -20, -4, 8, 20, 8) +trail_enabled = true +trail_lifetime = 0.1 +process_material = SubResource("ParticleProcessMaterial_p5fn2") +draw_pass_1 = SubResource("RibbonTrailMesh_5r2bu") + [node name="Level" type="Node3D" parent="SubViewportContainer/SubViewport"] visible = false @@ -981,41 +1016,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75134, 0, -1.84204) [node name="bedroll2" parent="SubViewportContainer/SubViewport/Level" instance=ExtResource("20_p5fn2")] transform = Transform3D(0.857948, 0, 0.513736, 0, 1, 0, -0.513736, 0, 0.857948, 0.985229, 0.05, -2.78149) -[node name="VFX" type="Node3D" parent="SubViewportContainer/SubViewport"] - -[node name="Fire" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/VFX"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.76638, 0.0837402, -1.82306) -amount = 50 -lifetime = 0.4 -speed_scale = 0.4 -process_material = SubResource("ParticleProcessMaterial_xvexm") -draw_pass_1 = SubResource("QuadMesh_hvb1l") - -[node name="OmniLight3D" type="OmniLight3D" parent="SubViewportContainer/SubViewport/VFX/Fire"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000509977, 0.121094, -0.00151992) -light_color = Color(0.89, 0.461613, 0.2136, 1) -light_energy = 0.737273 -light_indirect_energy = 1.084 -light_volumetric_fog_energy = 3.764 -light_size = 0.105 -shadow_enabled = true -distance_fade_enabled = true -distance_fade_begin = 386.01 -distance_fade_shadow = 45.9 -distance_fade_length = 28.05 -script = ExtResource("22_ukp6m") - -[node name="Rain" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/VFX"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) -visible = false -amount = 1000 -preprocess = 10.0 -visibility_aabb = AABB(-4, -20, -4, 8, 20, 8) -trail_enabled = true -trail_lifetime = 0.1 -process_material = SubResource("ParticleProcessMaterial_p5fn2") -draw_pass_1 = SubResource("RibbonTrailMesh_5r2bu") - [node name="TileGround" type="Node3D" parent="SubViewportContainer/SubViewport"] unique_name_in_owner = true script = ExtResource("24_vyi1v") diff --git a/stages/Test3D/tile_map_test.gd b/stages/Test3D/tile_map_test.gd index af9df9d..5ca3899 100644 --- a/stages/Test3D/tile_map_test.gd +++ b/stages/Test3D/tile_map_test.gd @@ -3,9 +3,9 @@ extends Node3D @export var map_width: int = 500 @export var map_height: int = 500 @export var tile_size: float = 2.0 -@export var chunk_size: int = 4 +@export var chunk_size: int = 2 @export var view_distance: int = 2 -@export var tiles_per_frame: int = 4 # How many tiles to create per frame +@export var tiles_per_frame: int = 1 # How many tiles to create per frame var loaded_chunks: Dictionary = {} var player_position: Vector3 var last_chunk_pos: Vector2i = Vector2i(-999, -999)