Access global map data directly
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5 changed files with 11 additions and 222 deletions
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@ -1,6 +1,7 @@
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# GroundTile.gd
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class_name GroundTile
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extends Node3D
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@onready var debug_text: Label = $DebugText/DebugTextViewport/DebugTextLabel
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@onready var tree_spawner = $Trees
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@onready var grass_spawner = $Grass
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@ -39,4 +40,4 @@ func spawn_content():
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grass_spawner.spawn_grass_for_cell(cell_info)
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func update_text_label() -> void:
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debug_text.text = str(cell_info.vegetation_density)
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debug_text.text = str(cell_info.vegetation_density)
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