extends MultiMeshInstance3D var mm: MultiMesh var parent_node: GrassController static var grass_mesh: Mesh = null func _ready() -> void: parent_node = get_parent() as GrassController if parent_node == null: Log.pr("Error: Parent node is not a GrassController!") # Load mesh once and reuse if grass_mesh == null: grass_mesh = load("res://Stages/Test3D/assets/stylizedGrassMeshes/grass2_mesh.res") func setup_multimesh() -> void: if parent_node == null: return if grass_mesh == null: Log.pr("Error: Could not load grass mesh") return # Reuse existing MultiMesh if possible, or create new one if mm == null: mm = MultiMesh.new() mm.transform_format = MultiMesh.TRANSFORM_3D mm.mesh = grass_mesh # Configure instance count mm.instance_count = parent_node.grass_instance_range # Generate positions using shared RNG for i in range(mm.instance_count): var random_pos = Vector3( parent_node.parent_node.rng.randf_range(-1.0, 1.0), 0.0, parent_node.parent_node.rng.randf_range(-1.0, 1.0) ) var random_rotation = parent_node.parent_node.rng.randf_range(0.0, TAU) var basis = Basis(Vector3.UP, random_rotation) var random_scale = parent_node.parent_node.rng.randf_range(0.05, 0.3) basis = basis.scaled(Vector3(random_scale, random_scale, random_scale)) var tx = Transform3D(basis, random_pos) mm.set_instance_transform(i, tx) multimesh = mm cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF