class_name BiomeGenerationClass extends Node # Generate environmental maps static func generate_environment_maps(width: int, height: int) -> Dictionary: var moisture_noise = FastNoiseLite.new() moisture_noise.seed = 12345 moisture_noise.frequency = 0.02 var temperature_noise = FastNoiseLite.new() temperature_noise.seed = 54321 temperature_noise.frequency = 0.015 var elevation_noise = FastNoiseLite.new() elevation_noise.seed = 98765 elevation_noise.frequency = 0.01 var maps = {} maps.moisture = Image.create(width, height, false, Image.FORMAT_RF) maps.temperature = Image.create(width, height, false, Image.FORMAT_RF) maps.elevation = Image.create(width, height, false, Image.FORMAT_RF) for x in range(width): for y in range(height): var moisture = (moisture_noise.get_noise_2d(x, y) + 1.0) * 0.5 var temperature = (temperature_noise.get_noise_2d(x, y) + 1.0) * 0.5 var elevation = (elevation_noise.get_noise_2d(x, y) + 1.0) * 0.5 maps.moisture.set_pixel(x, y, Color(moisture, 0, 0, 1)) maps.temperature.set_pixel(x, y, Color(temperature, 0, 0, 1)) maps.elevation.set_pixel(x, y, Color(elevation, 0, 0, 1)) Global.biome_data = maps return maps