; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Nature Sim" run/main_scene="uid://bwsugg4p50fjr" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" [autoload] Debug="*res://Utilities/Debug/DebugHelper.gd" Global="*res://Config/Globals.gd" DebugMenu="*res://addons/debug_menu/debug_menu.tscn" MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd" BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd" MapData="*res://Utilities/MapData/MapData.gd" MapPopulation="*res://Utilities/MapData/MapPopulation.gd" [editor_plugins] enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg") [filesystem] import/blender/enabled=false [input] move_left={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } move_forward={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } move_back={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } [network] limits/debugger/max_chars_per_second=1000000 [shader_globals] wind_direction={ "type": "vec3", "value": Vector3(0.45, 0, -0.83) } wind_noise_size={ "type": "float", "value": 2.0 } wind_noise_speed={ "type": "float", "value": 0.1 } wind_strength={ "type": "float", "value": 0.5 } player_position={ "type": "vec3", "value": Vector3(0, 0, 0) }