# GrassController.gd extends Node3D class_name FlowerController @onready var flower_multimesh: MultiMeshInstance3D = $FlowerMultimesh var parent_node: GroundTile = null var flower_density: float = 0.5 var flower_instance_range: int = 10 func _ready() -> void: parent_node = get_parent() as GroundTile func spawn_flowers_for_cell(value): if value == null: return flower_density = value.vegetation_density update_flower_density() if flower_multimesh and flower_multimesh.has_method("setup_multimesh"): flower_multimesh.setup_multimesh() func update_flower_density() -> void: if parent_node == null: return var rng = parent_node.get_rng() if flower_density > 0.8: flower_instance_range = rng.randi_range(1, 3) elif flower_density > 0.6: flower_instance_range = rng.randi_range(3, 4) elif flower_density > 0.3: flower_instance_range = rng.randi_range(4, 7) else: flower_instance_range = rng.randi_range(5, 10)