[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b1miqvl8lus75"] [ext_resource type="Shader" uid="uid://dbduq0qcaxmyi" path="res://grass.gdshader" id="1_vnnwo"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnnwo"] [resource] render_priority = 0 shader = ExtResource("1_vnnwo") shader_parameter/top_color = Color(0.102963, 0.465909, 0.382031, 1) shader_parameter/bottom_color = Color(0.121494, 0.374954, 0.315972, 1) shader_parameter/ambient_occlusion_factor = 0.0 shader_parameter/specular_strength = 0.0 shader_parameter/player_displacement_strength = 1.0 shader_parameter/player_displacement_size = 1.0 shader_parameter/wind_noise = SubResource("NoiseTexture2D_vnnwo")