[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b1miqvl8lus75"] [ext_resource type="Shader" uid="uid://dbduq0qcaxmyi" path="res://grass.gdshader" id="1_vnnwo"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_vnnwo"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnnwo"] noise = SubResource("FastNoiseLite_vnnwo") [resource] render_priority = 0 shader = ExtResource("1_vnnwo") shader_parameter/top_color = Color(0.252743, 0.492435, 0.25271, 1) shader_parameter/bottom_color = Color(0.196078, 0.392157, 0.196078, 1) shader_parameter/ambient_occlusion_factor = 0.0 shader_parameter/specular_strength = 0.0 shader_parameter/player_displacement_strength = 1.0 shader_parameter/player_displacement_size = 1.0 shader_parameter/wind_noise = SubResource("NoiseTexture2D_vnnwo")