nature-sim/project.godot

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Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Nature Sim"
run/main_scene="uid://bwsugg4p50fjr"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
SceneMgr="*res://Utilities/SceneManager/SceneManager.gd"
Debug="*res://Utilities/Debug/DebugHelper.gd"
Global="*res://Config/Globals.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd"
BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
MapData="*res://Utilities/MapData/MapData.gd"
ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
MaterialManager="*res://Utilities/MaterialManager/MaterialManager.gd"
Season="*res://Utilities/Seasons/seasons.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_4="TreeVisibility"
[network]
limits/debugger/max_chars_per_second=1000000
[shader_globals]
wind_direction={
"type": "vec3",
"value": Vector3(0.45, 0, -0.83)
}
wind_noise_size={
"type": "float",
"value": 2.0
}
wind_noise_speed={
"type": "float",
"value": 0.1
}
wind_strength={
"type": "float",
"value": 0.5
}
player_position={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
light_direction={
"type": "vec3",
"value": Vector3(0, 0, 0)
}