101 lines
3.3 KiB
Text
101 lines
3.3 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Nature Sim"
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run/main_scene="uid://bwsugg4p50fjr"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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SceneMgr="*res://Utilities/SceneManager/SceneManager.gd"
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Debug="*res://Utilities/Debug/DebugHelper.gd"
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Global="*res://Config/Globals.gd"
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DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
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MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd"
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BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
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MapData="*res://Utilities/MapData/MapData.gd"
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ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
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MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
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MaterialManager="*res://Utilities/MaterialManager/MaterialManager.gd"
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Season="*res://Utilities/Seasons/seasons.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg")
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[filesystem]
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import/blender/enabled=false
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[input]
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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move_forward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_4="TreeVisibility"
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[network]
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limits/debugger/max_chars_per_second=1000000
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[shader_globals]
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wind_direction={
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"type": "vec3",
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"value": Vector3(0.45, 0, -0.83)
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}
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wind_noise_size={
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"type": "float",
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"value": 2.0
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}
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wind_noise_speed={
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"type": "float",
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"value": 0.1
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}
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wind_strength={
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"type": "float",
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"value": 0.5
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}
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player_position={
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"type": "vec3",
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"value": Vector3(0, 0, 0)
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}
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light_direction={
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"type": "vec3",
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"value": Vector3(0, 0, 0)
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}
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