33 lines
732 B
GDScript
33 lines
732 B
GDScript
class_name MapDataClass
|
|
extends Node
|
|
|
|
var map_data: Array = Global.map_data
|
|
var cell_data: CellDataResource
|
|
|
|
func setup_cell_data(x, z, density, path = false, water = false):
|
|
var cell_data_res = CellDataResource.new()
|
|
|
|
cell_data_res.x = x
|
|
cell_data_res.z = z
|
|
|
|
if path or water:
|
|
cell_data_res.vegetation_density = 0
|
|
else:
|
|
cell_data_res.vegetation_density = density
|
|
|
|
if path:
|
|
cell_data_res.ground_compaction = 1
|
|
|
|
# Set water level
|
|
if water:
|
|
cell_data_res.water = 100
|
|
cell_data_res.moisture_level = 100
|
|
|
|
map_data[x][z] = cell_data_res
|
|
|
|
func get_map_data(x, z) -> CellDataResource:
|
|
if x < map_data.size() and x >= 0:
|
|
if z < map_data[x].size() and z >= 0:
|
|
return map_data[x][z]
|
|
|
|
return CellDataResource.new()
|