Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker 33c525a3c0 Refactors grass and tree spawning for seed consistency
Updates grass and tree spawning to use the parent's RNG,
ensuring consistent random generation based on the seed.

This removes redundant RNG instances and ensures that grass and
trees are generated predictably for a given cell.
2025-06-26 15:26:56 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Config Loads of crap 2025-06-26 14:46:23 +01:00
Entities Refactors grass and tree spawning for seed consistency 2025-06-26 15:26:56 +01:00
stages Access global map data directly 2025-06-26 15:14:40 +01:00
Utilities Access global map data directly 2025-06-26 15:14:40 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
grass.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
project.godot Loads of crap 2025-06-26 14:46:23 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00

NatureSim