Mostly just naturalish map generation stuff and some other bits of godot fluff.
Updates grass and tree spawning to use the parent's RNG, ensuring consistent random generation based on the seed. This removes redundant RNG instances and ensures that grass and trees are generated predictably for a given cell. |
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| addons | ||
| Common | ||
| Config | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||