13 lines
No EOL
251 B
Text
13 lines
No EOL
251 B
Text
shader_type spatial;
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render_mode cull_front, unshaded;
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uniform vec3 color : source_color = vec3(0,0,0);
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uniform float thickness : hint_range(0.0, 1.0, 0.01) = 0.01;
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void vertex() {
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VERTEX += thickness*NORMAL;
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}
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void fragment() {
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ALBEDO = color;
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} |