Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker 95665f54eb Makes wind uniforms global
Changes wind-related shader uniforms to be global.

This allows easier access and modification of these
parameters from other shaders or scripts, improving
the wind effect consistency across the scene.
2025-06-24 09:19:11 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Entities Loads of stuff 2025-06-23 19:39:55 +01:00
stages Adds VFX and optimizes tile map generation 2025-06-23 20:20:54 +01:00
Utilities Loads of stuff 2025-06-23 19:39:55 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
grass.gdshader Makes wind uniforms global 2025-06-24 09:19:11 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
project.godot Makes wind uniforms global 2025-06-24 09:19:11 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00

NatureSim