nature-sim/project.godot
Dan Baker a4f409f877 Improves scene lighting and tree collision
Moves light direction to global shader parameter, enabling dynamic light updates.

Adjusts tree collision shape for better player interaction.

Updates default season to summer.
2025-07-01 11:21:28 +01:00

100 lines
3.2 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Nature Sim"
run/main_scene="uid://bwsugg4p50fjr"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Debug="*res://Utilities/Debug/DebugHelper.gd"
Global="*res://Config/Globals.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
MapGeneration="*res://Utilities/MapGeneration/MapGeneration.gd"
BiomeData="*res://Utilities/BiomeGeneration/BiomeData.gd"
MapData="*res://Utilities/MapData/MapData.gd"
ColorData="*res://Utilities/ColorStorage/ColorStorage.gd"
MapPopulation="*res://Utilities/MapData/MapPopulation.gd"
MaterialManager="*res://Utilities/MaterialManager/MaterialManager.gd"
Season="*res://Utilities/Seasons/seasons.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_4="TreeVisibility"
[network]
limits/debugger/max_chars_per_second=1000000
[shader_globals]
wind_direction={
"type": "vec3",
"value": Vector3(0.45, 0, -0.83)
}
wind_noise_size={
"type": "float",
"value": 2.0
}
wind_noise_speed={
"type": "float",
"value": 0.1
}
wind_strength={
"type": "float",
"value": 0.5
}
player_position={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
light_direction={
"type": "vec3",
"value": Vector3(0, 0, 0)
}