Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Entities Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
stages Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
Utilities Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
grass.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
project.godot Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00

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