Mostly just naturalish map generation stuff and some other bits of godot fluff.
Adds procedural ground tile generation with chunking for improved performance. Includes: - Ground tile entity with debug text and cell information - Grass and tree placement based on cell data - Ground shader for visual representation - Chunk loading and unloading system based on player position |
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|---|---|---|
| addons | ||
| Common | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||