Mostly just naturalish map generation stuff and some other bits of godot fluff.
Adds visual effects, including fire and rain, to the scene. The VFX are implemented using GPUParticles3D nodes. Optimizes tile map generation by reducing chunk size and tiles per frame. This improves performance. Sets the SubViewport to have a transparent background. |
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| addons | ||
| Common | ||
| Entities | ||
| stages | ||
| Utilities | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| grass.gdshader | ||
| grass.gdshader.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||