Mostly just naturalish map generation stuff and some other bits of godot fluff.
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Dan Baker c397615e12 Adds VFX and optimizes tile map generation
Adds visual effects, including fire and rain, to the scene.
The VFX are implemented using GPUParticles3D nodes.

Optimizes tile map generation by reducing chunk size and tiles
per frame. This improves performance.

Sets the SubViewport to have a transparent background.
2025-06-23 20:20:54 +01:00
addons Loads of stuff 2025-06-23 19:39:55 +01:00
Common Loads of stuff 2025-06-23 19:39:55 +01:00
Entities Loads of stuff 2025-06-23 19:39:55 +01:00
stages Adds VFX and optimizes tile map generation 2025-06-23 20:20:54 +01:00
Utilities Loads of stuff 2025-06-23 19:39:55 +01:00
.editorconfig Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitattributes Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
.gitignore Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
grass.gdshader Loads of stuff 2025-06-23 19:39:55 +01:00
grass.gdshader.uid Loads of stuff 2025-06-23 19:39:55 +01:00
icon.svg Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
icon.svg.import Adds initial project setup and configuration 2025-06-19 12:33:09 +01:00
project.godot Loads of stuff 2025-06-23 19:39:55 +01:00
README.md Initial commit 2025-06-19 12:31:12 +01:00

NatureSim