; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Pollen Not Included"
run/main_scene="res://scenes/scene_manager.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/show_image=false
config/icon="res://resources/icons/gameicon.png"
config/windows_native_icon="res://resources/icons/icon.ico"

[autoload]

Str="*res://utility/utility_strings.gd"
CursorMgr="*res://utility/cursor_manager.gd"
GameState="*res://utility/game_state.gd"
SceneMgr="*res://utility/global_scene_manager.gd"
HighScoreMgr="*res://utility/high_scores.gd"

[debug]

gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1

[display]

window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
mouse_cursor/custom_image="res://resources/cursors/pointer_a.png"
mouse_cursor/custom_image_hotspot=Vector2(8, 8)

[editor_plugins]

enabled=PackedStringArray("res://addons/log/plugin.cfg")

[gui]

theme/custom="res://resources/theme/game_theme.tres"

[layer_names]

2d_physics/layer_1="bees"
2d_physics/layer_2="hazards"
2d_physics/layer_3="flowers"

[physics]

2d/run_on_separate_thread=true

[rendering]

renderer/rendering_method="gl_compatibility"
