Clicking to spawn things

This commit is contained in:
Dan 2024-05-02 15:14:46 +01:00
parent 0f5640d789
commit 0716fd62e8
2 changed files with 15 additions and 0 deletions

View file

@ -4,7 +4,9 @@ var spawning_drone : bool = false
var spawning_type : String = ""
@onready var drone_controls = %DroneControls
@onready var spawned_drones_container = get_node("SpawnedDrones")
@onready var cursor = preload("res://resources/cursors/launch_drone.png")
@onready var test_drone = preload("res://entities/TestDrone.tscn")
func _ready() -> void:
Log.pr("Drone Manager Ready...")
@ -21,6 +23,9 @@ func _input(event) -> void:
func spawn_drone(drone_type : String) -> void:
Log.pr("This function will put a " + drone_type + " drone in the world")
var new_drone = test_drone.instantiate()
spawned_drones_container.add_child(new_drone)
new_drone.position = get_viewport().get_mouse_position()
func place_drone(drone_type : String) -> void:
if !spawning_drone:
@ -30,6 +35,8 @@ func place_drone(drone_type : String) -> void:
spawning_drone = true
spawning_type = drone_type
func cancel_spawning() -> void:
Input.set_custom_mouse_cursor(null)
drone_controls.reset_button_focus()