Removing a lot of logging

This commit is contained in:
Dan Baker 2024-05-05 18:08:50 +01:00
parent e88b2248b3
commit 07b63a8426
15 changed files with 9 additions and 67 deletions

View file

@ -7,7 +7,6 @@ class_name BeeGathering
var time_at_patch : float = 0.0
func enter(_msg := {}):
Log.pr("I am going to attempt to gather some stuff!")
bee.just_gathering = true
#animator.play("Idle")

View file

@ -6,7 +6,6 @@ class_name BeeIdle
var idle_time : float = 0.0
func enter(_msg := {}):
Log.pr("I sit by idl-bee")
#animator.play("Idle")
pass
@ -15,7 +14,6 @@ func update(delta : float):
idle_time += delta
if idle_time > 2.0:
Log.pr("Been idle for 2 seconds, check for something to do...")
find_something_to_do()
idle_time = 0.0
pass
@ -23,10 +21,8 @@ func update(delta : float):
func find_something_to_do():
if bee.nectar > 0:
## Bee has pollen - head home
Log.pr(bee, "I have nectar, I should return to the hive")
state_transition.emit(self, "Travelling")
else:
## Bee has no pollen - they should move to a flower
Log.pr(bee, "I have no nectar, I should find a flower")
state_transition.emit(self, "Travelling")
pass

View file

@ -5,11 +5,8 @@ class_name BeeReturning
@onready var target = get_tree().get_first_node_in_group("beehive")
func enter(_msg := {}):
Log.pr("I return to the hive!")
bee.animation_player.play("Flying")
func update(delta : float) -> void:
if target:

View file

@ -6,12 +6,7 @@ class_name BeeSleeping
var time_at_patch : float = 0.0
func enter(_msg := {}):
Log.pr("BuzzzZZZzzzZZZZzzz (Sleeping)!")
#animator.play("Idle")
func update(_delta : float):
# If there is a dancing bee in range of the hive then
# we have a chance to wake up the bee...
pass
func update(_delta):
pass

View file

@ -8,7 +8,6 @@ class_name BeeTravelling
var return_to_hive : bool = false
func enter(_msg := {}):
Log.pr("I am on the move!")
return_to_hive = false
## Get the next target location from the bee
if bee.just_gathering:
@ -17,11 +16,8 @@ func enter(_msg := {}):
else:
target = bee.get_next_target()
Log.pr(bee, target)
# If we have no target, we are returning to the hive
if !target:
Log.pr("No more drones to visit, going to go back to the hive")
return_to_hive = true
bee.animation_player.play("Flying")