Removing a lot of logging

This commit is contained in:
Dan Baker 2024-05-05 18:08:50 +01:00
parent e88b2248b3
commit 07b63a8426
15 changed files with 9 additions and 67 deletions

View file

@ -10,9 +10,6 @@ var max_bees = 100
var spawn_interval = 0.5
var spawn_timer = 0.0
func _ready():
Log.pr("Bee Spawner ready")
func spawn_bee():
var bee_instance = bee.instantiate()
add_child(bee_instance)

View file

@ -16,9 +16,6 @@ var director_drones : Array = [] # List of all director drones in the world
@onready var distractor_drone = preload("res://entities/DistractorDrone.tscn")
@onready var collector_drone = preload("res://entities/CollectorDrone.tscn")
func _ready() -> void:
Log.pr("Drone Manager Ready...")
## Function to detect right click event
func _input(event) -> void:
if spawning_drone:

View file

@ -1,11 +1 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
Log.pr("Hello there...")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass