Removing a lot of logging
This commit is contained in:
parent
e88b2248b3
commit
07b63a8426
15 changed files with 9 additions and 67 deletions
|
|
@ -10,9 +10,6 @@ var max_bees = 100
|
|||
var spawn_interval = 0.5
|
||||
var spawn_timer = 0.0
|
||||
|
||||
func _ready():
|
||||
Log.pr("Bee Spawner ready")
|
||||
|
||||
func spawn_bee():
|
||||
var bee_instance = bee.instantiate()
|
||||
add_child(bee_instance)
|
||||
|
|
|
|||
|
|
@ -16,9 +16,6 @@ var director_drones : Array = [] # List of all director drones in the world
|
|||
@onready var distractor_drone = preload("res://entities/DistractorDrone.tscn")
|
||||
@onready var collector_drone = preload("res://entities/CollectorDrone.tscn")
|
||||
|
||||
func _ready() -> void:
|
||||
Log.pr("Drone Manager Ready...")
|
||||
|
||||
## Function to detect right click event
|
||||
func _input(event) -> void:
|
||||
if spawning_drone:
|
||||
|
|
|
|||
|
|
@ -1,11 +1 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
Log.pr("Hello there...")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
pass
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue