Adding targeting cursor when placing drone
This commit is contained in:
parent
b0583bd97f
commit
0f5640d789
4 changed files with 50 additions and 10 deletions
|
|
@ -4,6 +4,7 @@ var spawning_drone : bool = false
|
|||
var spawning_type : String = ""
|
||||
|
||||
@onready var drone_controls = %DroneControls
|
||||
@onready var cursor = preload("res://resources/cursors/launch_drone.png")
|
||||
|
||||
func _ready() -> void:
|
||||
Log.pr("Drone Manager Ready...")
|
||||
|
|
@ -23,12 +24,14 @@ func spawn_drone(drone_type : String) -> void:
|
|||
|
||||
func place_drone(drone_type : String) -> void:
|
||||
if !spawning_drone:
|
||||
Input.set_custom_mouse_cursor(cursor, Input.CURSOR_ARROW, Vector2(32, 32))
|
||||
drone_controls.disable_buttons()
|
||||
Log.pr("Placing " + drone_type + "...")
|
||||
spawning_drone = true
|
||||
spawning_type = drone_type
|
||||
|
||||
func cancel_spawning() -> void:
|
||||
Input.set_custom_mouse_cursor(null)
|
||||
drone_controls.reset_button_focus()
|
||||
drone_controls.enable_buttons()
|
||||
spawning_drone = false
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue