Adding targeting cursor when placing drone

This commit is contained in:
Dan 2024-05-02 15:00:48 +01:00
parent b0583bd97f
commit 0f5640d789
4 changed files with 50 additions and 10 deletions

View file

@ -4,6 +4,7 @@ var spawning_drone : bool = false
var spawning_type : String = ""
@onready var drone_controls = %DroneControls
@onready var cursor = preload("res://resources/cursors/launch_drone.png")
func _ready() -> void:
Log.pr("Drone Manager Ready...")
@ -23,12 +24,14 @@ func spawn_drone(drone_type : String) -> void:
func place_drone(drone_type : String) -> void:
if !spawning_drone:
Input.set_custom_mouse_cursor(cursor, Input.CURSOR_ARROW, Vector2(32, 32))
drone_controls.disable_buttons()
Log.pr("Placing " + drone_type + "...")
spawning_drone = true
spawning_type = drone_type
func cancel_spawning() -> void:
Input.set_custom_mouse_cursor(null)
drone_controls.reset_button_focus()
drone_controls.enable_buttons()
spawning_drone = false