Adding targeting cursor when placing drone
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parent
b0583bd97f
commit
0f5640d789
4 changed files with 50 additions and 10 deletions
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resources/cursors/launch_drone.png
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resources/cursors/launch_drone.png
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resources/cursors/launch_drone.png.import
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resources/cursors/launch_drone.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdvbld0afmw6v"
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path="res://.godot/imported/launch_drone.png-aa2945541cae29c2447f4294f2ec091e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/cursors/launch_drone.png"
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dest_files=["res://.godot/imported/launch_drone.png-aa2945541cae29c2447f4294f2ec091e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -4,6 +4,7 @@ var spawning_drone : bool = false
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var spawning_type : String = ""
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var spawning_type : String = ""
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@onready var drone_controls = %DroneControls
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@onready var drone_controls = %DroneControls
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@onready var cursor = preload("res://resources/cursors/launch_drone.png")
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func _ready() -> void:
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func _ready() -> void:
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Log.pr("Drone Manager Ready...")
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Log.pr("Drone Manager Ready...")
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@ -23,12 +24,14 @@ func spawn_drone(drone_type : String) -> void:
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func place_drone(drone_type : String) -> void:
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func place_drone(drone_type : String) -> void:
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if !spawning_drone:
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if !spawning_drone:
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Input.set_custom_mouse_cursor(cursor, Input.CURSOR_ARROW, Vector2(32, 32))
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drone_controls.disable_buttons()
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drone_controls.disable_buttons()
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Log.pr("Placing " + drone_type + "...")
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Log.pr("Placing " + drone_type + "...")
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spawning_drone = true
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spawning_drone = true
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spawning_type = drone_type
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spawning_type = drone_type
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func cancel_spawning() -> void:
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func cancel_spawning() -> void:
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Input.set_custom_mouse_cursor(null)
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drone_controls.reset_button_focus()
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drone_controls.reset_button_focus()
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drone_controls.enable_buttons()
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drone_controls.enable_buttons()
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spawning_drone = false
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spawning_drone = false
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@ -49,8 +49,7 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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metadata/_edit_use_anchors_ = true
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[node name="DroneControls" type="HBoxContainer" parent="DroneManager/Control"]
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[node name="MarginContainer" type="MarginContainer" parent="DroneManager/Control"]
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unique_name_in_owner = true
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 7
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anchors_preset = 7
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anchor_left = 0.5
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anchor_left = 0.5
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@ -62,31 +61,35 @@ offset_top = -31.0
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offset_right = 155.5
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offset_right = 155.5
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 0
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grow_vertical = 0
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[node name="DroneControls" type="HBoxContainer" parent="DroneManager/Control/MarginContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 10
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size_flags_vertical = 10
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alignment = 1
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alignment = 1
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script = ExtResource("3_rqkyv")
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script = ExtResource("3_rqkyv")
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[node name="SpawnDirector" type="Button" parent="DroneManager/Control/DroneControls"]
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[node name="SpawnDirector" type="Button" parent="DroneManager/Control/MarginContainer/DroneControls"]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Place a director drone, these are the main drones that define the path bees should follow. The order bees should visit these drones can be defined by clicking on them."
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tooltip_text = "Place a director drone, these are the main drones that define the path bees should follow. The order bees should visit these drones can be defined by clicking on them."
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text = "Director"
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text = "Director"
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[node name="SpawnCollector" type="Button" parent="DroneManager/Control/DroneControls"]
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[node name="SpawnCollector" type="Button" parent="DroneManager/Control/MarginContainer/DroneControls"]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Place a drone that encourages bees to collect pollen near this area."
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tooltip_text = "Place a drone that encourages bees to collect pollen near this area."
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text = "Collector"
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text = "Collector"
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[node name="SpawnDistractor" type="Button" parent="DroneManager/Control/DroneControls"]
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[node name="SpawnDistractor" type="Button" parent="DroneManager/Control/MarginContainer/DroneControls"]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Place a distracting drone that will (hopefully) divert threats attention so they ignore the bees."
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tooltip_text = "Place a distracting drone that will (hopefully) divert threats attention so they ignore the bees."
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text = "Distractor"
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text = "Distractor"
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[node name="SpawnDancer" type="Button" parent="DroneManager/Control/DroneControls"]
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[node name="SpawnDancer" type="Button" parent="DroneManager/Control/MarginContainer/DroneControls"]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Spawn a dancing drone that will encourage bees to leave the hive. Best to put this near to the hive. "
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tooltip_text = "Spawn a dancing drone that will encourage bees to leave the hive. Best to put this near to the hive. "
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text = "Dancer"
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text = "Dancer"
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[connection signal="pressed" from="DroneManager/Control/DroneControls/SpawnDirector" to="DroneManager" method="_on_spawn_director_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnDirector" to="DroneManager" method="_on_spawn_director_pressed"]
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[connection signal="pressed" from="DroneManager/Control/DroneControls/SpawnCollector" to="DroneManager" method="_on_spawn_collector_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnCollector" to="DroneManager" method="_on_spawn_collector_pressed"]
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[connection signal="pressed" from="DroneManager/Control/DroneControls/SpawnDistractor" to="DroneManager" method="_on_spawn_distractor_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnDistractor" to="DroneManager" method="_on_spawn_distractor_pressed"]
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[connection signal="pressed" from="DroneManager/Control/DroneControls/SpawnDancer" to="DroneManager" method="_on_spawn_dancer_pressed"]
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[connection signal="pressed" from="DroneManager/Control/MarginContainer/DroneControls/SpawnDancer" to="DroneManager" method="_on_spawn_dancer_pressed"]
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