Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
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22 changed files with 821 additions and 12 deletions
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scenes/scripts/high_scores.gd
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19
scenes/scripts/high_scores.gd
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extends Level
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class_name HighScoresScreen
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func _ready():
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update_game_state()
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%BeeDeathLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_bees_killed)
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%HoneyCountLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_honey_collected)
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%LevelOneScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_1_score)
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%LevelTwoScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_2_score)
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%LevelThreeScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_3_score)
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%LevelFourScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_4_score)
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%LevelFiveScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_5_score)
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%LevelSixScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_6_score)
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%MainMenuButton.connect("pressed", Callable(self, "on_main_menu_button_pressed"))
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func on_main_menu_button_pressed():
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SceneMgr.load_scene("MAINMENU")
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