Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.

This commit is contained in:
Dan 2024-05-11 13:53:04 +01:00
parent 3eaa959910
commit 115b4b0a69
22 changed files with 821 additions and 12 deletions

View file

@ -3,7 +3,7 @@ class_name SceneManager
const SCENES : Dictionary = {
"MAINMENU" : "res://scenes/main_menu.tscn",
"HIGHSCORES" : "res://scenes/highscores.tscn",
"HIGHSCORES" : "res://scenes/high_scores.tscn",
"LEVEL1" : "res://levels/level_1.tscn",
"LEVEL2" : "res://levels/level_2.tscn",
"LEVEL3" : "res://levels/level_3.tscn",
@ -15,6 +15,12 @@ const SCENES : Dictionary = {
var loading_scene_res : Resource = null
func _ready():
## LOAD GAME DATA
HighScoreMgr.load()
HighScoreMgr.debug_output()
# HighScoreMgr.debug_save_high_score()
Log.pr("SceneManager is ready.")
SceneMgr.connect("change_scene", Callable(self, "_on_change_scene"))
$TransitionScene.connect("transitioned", Callable(self, "_on_transition_scene_transitioned"))