Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
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3eaa959910
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22 changed files with 821 additions and 12 deletions
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@ -12,7 +12,7 @@ var gathered_nectar : int = 0 :
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return gathered_nectar
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set(value):
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gathered_nectar = value
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if gathered_nectar > required_nectar:
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if gathered_nectar > required_nectar and !level_complete:
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game_win()
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@export var required_nectar : int = 100
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@ -52,6 +52,7 @@ func game_start():
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func game_win():
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Log.pr("Game win")
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level_complete = true
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HighScoreMgr.add_honey(gathered_nectar)
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# get_tree().paused = true
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func game_lose():
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43
utility/high_scores.gd
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43
utility/high_scores.gd
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@ -0,0 +1,43 @@
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class_name HighScores extends Node
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@onready var loaded_data = SaveStateResource.new()
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func save():
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var save_data : SaveStateResource = SaveStateResource.new()
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save_data.level_1_score = loaded_data.level_1_score
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save_data.level_2_score = loaded_data.level_2_score
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save_data.level_3_score = loaded_data.level_3_score
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save_data.level_4_score = loaded_data.level_4_score
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save_data.level_5_score = loaded_data.level_5_score
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save_data.level_6_score = loaded_data.level_6_score
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save_data.total_bees_killed = loaded_data.total_bees_killed
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save_data.total_honey_collected = loaded_data.total_honey_collected
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ResourceSaver.save(save_data, "user://savedata.tres")
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func load():
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var save_data : SaveStateResource = load("user://savedata.tres")
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if save_data:
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loaded_data.level_1_score = save_data.level_1_score
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loaded_data.level_2_score = save_data.level_2_score
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loaded_data.level_3_score = save_data.level_3_score
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loaded_data.level_4_score = save_data.level_4_score
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loaded_data.level_5_score = save_data.level_5_score
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loaded_data.level_6_score = save_data.level_6_score
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loaded_data.total_bees_killed = save_data.total_bees_killed
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loaded_data.total_honey_collected = save_data.total_honey_collected
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func add_honey(honey : int):
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loaded_data.total_honey_collected += honey
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save()
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func debug_save_high_score():
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loaded_data.level_1_score = 3000
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save()
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func debug_output():
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Log.pr("High Scores", loaded_data.level_1_score)
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11
utility/save_state_resource.gd
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11
utility/save_state_resource.gd
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@ -0,0 +1,11 @@
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class_name SaveStateResource extends Resource
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@export var level_1_score : int = 0
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@export var level_2_score : int = 0
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@export var level_3_score : int = 0
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@export var level_4_score : int = 0
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@export var level_5_score : int = 0
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@export var level_6_score : int = 0
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@export var total_bees_killed : int = 0
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@export var total_honey_collected : int = 0
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