Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
This commit is contained in:
parent
3eaa959910
commit
115b4b0a69
22 changed files with 821 additions and 12 deletions
43
utility/high_scores.gd
Normal file
43
utility/high_scores.gd
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
class_name HighScores extends Node
|
||||
|
||||
@onready var loaded_data = SaveStateResource.new()
|
||||
|
||||
func save():
|
||||
var save_data : SaveStateResource = SaveStateResource.new()
|
||||
|
||||
save_data.level_1_score = loaded_data.level_1_score
|
||||
save_data.level_2_score = loaded_data.level_2_score
|
||||
save_data.level_3_score = loaded_data.level_3_score
|
||||
save_data.level_4_score = loaded_data.level_4_score
|
||||
save_data.level_5_score = loaded_data.level_5_score
|
||||
save_data.level_6_score = loaded_data.level_6_score
|
||||
|
||||
save_data.total_bees_killed = loaded_data.total_bees_killed
|
||||
save_data.total_honey_collected = loaded_data.total_honey_collected
|
||||
|
||||
ResourceSaver.save(save_data, "user://savedata.tres")
|
||||
|
||||
func load():
|
||||
var save_data : SaveStateResource = load("user://savedata.tres")
|
||||
|
||||
if save_data:
|
||||
loaded_data.level_1_score = save_data.level_1_score
|
||||
loaded_data.level_2_score = save_data.level_2_score
|
||||
loaded_data.level_3_score = save_data.level_3_score
|
||||
loaded_data.level_4_score = save_data.level_4_score
|
||||
loaded_data.level_5_score = save_data.level_5_score
|
||||
loaded_data.level_6_score = save_data.level_6_score
|
||||
|
||||
loaded_data.total_bees_killed = save_data.total_bees_killed
|
||||
loaded_data.total_honey_collected = save_data.total_honey_collected
|
||||
|
||||
func add_honey(honey : int):
|
||||
loaded_data.total_honey_collected += honey
|
||||
save()
|
||||
|
||||
func debug_save_high_score():
|
||||
loaded_data.level_1_score = 3000
|
||||
save()
|
||||
|
||||
func debug_output():
|
||||
Log.pr("High Scores", loaded_data.level_1_score)
|
||||
Loading…
Add table
Add a link
Reference in a new issue