Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.

This commit is contained in:
Dan 2024-05-11 13:53:04 +01:00
parent 3eaa959910
commit 115b4b0a69
22 changed files with 821 additions and 12 deletions

43
utility/high_scores.gd Normal file
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class_name HighScores extends Node
@onready var loaded_data = SaveStateResource.new()
func save():
var save_data : SaveStateResource = SaveStateResource.new()
save_data.level_1_score = loaded_data.level_1_score
save_data.level_2_score = loaded_data.level_2_score
save_data.level_3_score = loaded_data.level_3_score
save_data.level_4_score = loaded_data.level_4_score
save_data.level_5_score = loaded_data.level_5_score
save_data.level_6_score = loaded_data.level_6_score
save_data.total_bees_killed = loaded_data.total_bees_killed
save_data.total_honey_collected = loaded_data.total_honey_collected
ResourceSaver.save(save_data, "user://savedata.tres")
func load():
var save_data : SaveStateResource = load("user://savedata.tres")
if save_data:
loaded_data.level_1_score = save_data.level_1_score
loaded_data.level_2_score = save_data.level_2_score
loaded_data.level_3_score = save_data.level_3_score
loaded_data.level_4_score = save_data.level_4_score
loaded_data.level_5_score = save_data.level_5_score
loaded_data.level_6_score = save_data.level_6_score
loaded_data.total_bees_killed = save_data.total_bees_killed
loaded_data.total_honey_collected = save_data.total_honey_collected
func add_honey(honey : int):
loaded_data.total_honey_collected += honey
save()
func debug_save_high_score():
loaded_data.level_1_score = 3000
save()
func debug_output():
Log.pr("High Scores", loaded_data.level_1_score)