Update Dog entity with new textures and animations. Add Level 4 scene with game elements and UI components.

This commit is contained in:
Dan 2024-05-11 17:32:57 +01:00
parent f4e2169009
commit 11f8c1d815
14 changed files with 432 additions and 9 deletions

View file

@ -1,6 +1,78 @@
[gd_scene load_steps=3 format=3 uid="uid://cfhoi2rqxa3up"]
[gd_scene load_steps=8 format=3 uid="uid://cfhoi2rqxa3up"]
[ext_resource type="Script" path="res://scenes/scripts/dog.gd" id="1_26pvc"]
[ext_resource type="Texture2D" uid="uid://cqs2lfakkpqib" path="res://resources/textures/dog_body.png" id="2_mewoo"]
[ext_resource type="Texture2D" uid="uid://b22isfr66b8y2" path="res://resources/textures/dog_head.png" id="3_d7db6"]
[ext_resource type="Texture2D" uid="uid://bwxbit5i2x2ti" path="res://resources/textures/dog_tail.png" id="4_odrmk"]
[sub_resource type="Animation" id="Animation_y6mxj"]
resource_name = "Idle"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("DogSprite/DogTail:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [-0.10472, 0.10472, -0.10472]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("DogSprite/DogHead:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [0.0349066, -0.0349066, 0.0349066]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("DogSprite/DogBody:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.6, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [Vector2(1, 1), Vector2(1.04, 1), Vector2(1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("DogShadow/DogBody:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.6, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [Vector2(1, 1), Vector2(1.04, 1), Vector2(1, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("DogShadow/DogTail:rotation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.5, 1),
"transitions": PackedFloat32Array(-2, -2, -2),
"update": 0,
"values": [-0.10472, 0.10472, -0.10472]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2ki86"]
_data = {
"Idle": SubResource("Animation_y6mxj")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_eyufl"]
radius = 191.83
@ -9,13 +81,55 @@ radius = 191.83
position = Vector2(-5, -1)
script = ExtResource("1_26pvc")
[node name="DogGraphic" type="Polygon2D" parent="."]
position = Vector2(4, 28)
color = Color(0.803922, 0.407843, 0.239216, 1)
offset = Vector2(0, -15)
polygon = PackedVector2Array(17, -32, 57, -45, 51, 27, 29, -5, 31, 27, 15, 57, -15, 55, -29, 31, -23, -9, -51, 25, -53, -43, -17, -32)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_2ki86")
}
autoplay = "Idle"
[node name="DeathBox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathBox"]
shape = SubResource("CircleShape2D_eyufl")
[node name="DogShadow" type="Node2D" parent="."]
modulate = Color(0, 0, 0, 0.0392157)
position = Vector2(10, 10)
rotation = 1.5708
scale = Vector2(0.4, 0.4)
[node name="DogBody" type="Sprite2D" parent="DogShadow"]
scale = Vector2(1.03986, 1)
texture = ExtResource("2_mewoo")
[node name="DogHead" type="Sprite2D" parent="DogShadow"]
position = Vector2(12.5, -165)
rotation = 0.0349066
texture = ExtResource("3_d7db6")
offset = Vector2(-2.5, -75)
[node name="DogTail" type="Sprite2D" parent="DogShadow"]
position = Vector2(2.50001, 205)
rotation = 0.0818845
texture = ExtResource("4_odrmk")
offset = Vector2(2.5, 67.5)
[node name="DogSprite" type="Node2D" parent="."]
rotation = 1.5708
scale = Vector2(0.4, 0.4)
[node name="DogBody" type="Sprite2D" parent="DogSprite"]
scale = Vector2(1.03986, 1)
texture = ExtResource("2_mewoo")
[node name="DogHead" type="Sprite2D" parent="DogSprite"]
position = Vector2(12.5, -165)
rotation = -0.0166864
texture = ExtResource("3_d7db6")
offset = Vector2(-2.5, -75)
[node name="DogTail" type="Sprite2D" parent="DogSprite"]
position = Vector2(5, 182.5)
rotation = 0.0818845
texture = ExtResource("4_odrmk")
offset = Vector2(2.5, 67.5)