Update Dog entity with new textures and animations. Add Level 4 scene with game elements and UI components.

This commit is contained in:
Dan 2024-05-11 17:32:57 +01:00
parent f4e2169009
commit 11f8c1d815
14 changed files with 432 additions and 9 deletions

View file

@ -5,7 +5,7 @@ class_name Dog
var acquired_target : Bee = null
var target_timer : float = 0.0
var distracted : bool = false
@export var distracted : bool = false
func _ready():
death_box.connect("body_entered", Callable(self, "_on_body_entered"))
@ -16,7 +16,7 @@ func _process(delta):
target_timer += delta
# Look at the target
rotation = lerp_angle(rotation, rotation + get_angle_to(acquired_target.global_position), 0.25)
rotation = lerp_angle(rotation, rotation + get_angle_to(acquired_target.global_position), 0.5)
if target_timer > 3.0:
# Kill the target!