Update game levels with hidden Game Over components and new entities like Beehive, Dog, and Vegetable Patch. Adjust properties like visibility, position, rotation, scale for better gameplay experience. Add Level 6 with unique elements and rules.
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9 changed files with 302 additions and 19 deletions
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@ -40,9 +40,10 @@ texture = ExtResource("2_2xhre")
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[node name="DropShadowComponent" parent="." node_paths=PackedStringArray("parent_sprite") instance=ExtResource("3_uglsl")]
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parent_sprite = NodePath("../BeehiveSprite")
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drop_shadow_distance = 20
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drop_shadow_distance = 25
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_h6wmc")
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