Lots of colouring in
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parent
02f4ae939c
commit
1c33ea2f59
24 changed files with 592 additions and 46 deletions
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@ -8,6 +8,8 @@ var time_at_patch : float = 0.0
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func enter(_msg := {}):
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bee.just_gathering = true
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Log.pr("Gathering now...")
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#animator.play("Idle")
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#if !bee.in_range_of_flowers:
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@ -22,6 +24,7 @@ func update(_delta : float):
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#animator.play("Gathering")
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time_at_patch += _delta
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if time_at_patch > 5.0:
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Log.pr("Gathered nectar!")
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bee.nectar += 1
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state_transition.emit(self, "Idle")
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else:
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@ -20,6 +20,7 @@ func update(delta : float):
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func find_something_to_do():
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if bee.nectar > 0:
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Log.pr("I have pollen, time to move..")
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## Bee has pollen - head home
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state_transition.emit(self, "Travelling")
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else:
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@ -5,6 +5,7 @@ class_name BeeReturning
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@onready var target = get_tree().get_first_node_in_group("beehive")
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func enter(_msg := {}):
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Log.pr("Returning to the hive")
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bee.animation_player.play("Flying")
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func update(delta : float) -> void:
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@ -12,6 +12,10 @@ func enter(_msg := {}):
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## Get the next target location from the bee
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if bee.just_gathering:
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target = bee.get_current_director() # We want to go back the way we came
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if !target:
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Log.pr("No director around, returning to hive")
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## If there is no other director, just go straight back home
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state_transition.emit(self, "Returning")
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bee.just_gathering = false
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else:
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target = bee.get_next_target()
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