who the fuck knows

This commit is contained in:
Dan 2024-05-08 17:06:15 +01:00
parent 1c33ea2f59
commit 1da411cacd
31 changed files with 1372 additions and 78 deletions

View file

@ -6,10 +6,17 @@ class_name BeeGathering
var time_at_patch : float = 0.0
var target : Vector2 = Vector2.ZERO
func enter(_msg := {}):
bee.just_gathering = true
Log.pr("Gathering now...")
randomize()
target = bee.get_global_position() + Vector2(randi_range(-100, 100), randi_range(-100, 100))
#animator.play("Idle")
#if !bee.in_range_of_flowers:
@ -30,3 +37,9 @@ func update(_delta : float):
else:
state_transition.emit(self, "Idle")
func physics_update(delta : float) -> void:
if target:
if bee.position.distance_to(target) > 2:
bee.velocity = (target - bee.position).normalized() * bee.speed / 2 * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target)

View file

@ -5,12 +5,25 @@ class_name BeeIdle
var idle_time : float = 0.0
var target : Vector2 = Vector2.ZERO
var acquire_new_target : bool = false
func enter(_msg := {}):
#animator.play("Idle")
pass
if acquire_new_target:
target = bee.get_global_position() + Vector2(randi_range(-60, 60), randi_range(-60, 60))
func exit():
acquire_new_target = true
func update(delta : float):
if target == Vector2.ZERO:
randomize()
target = bee.get_global_position() + Vector2(randi_range(-60, 60), randi_range(-60, 60))
idle_time += delta
if idle_time > 2.0:
@ -18,6 +31,14 @@ func update(delta : float):
idle_time = 0.0
pass
func physics_update(delta : float) -> void:
if target:
if bee.position.distance_to(target) > 3:
bee.velocity = (target - bee.position).normalized() * bee.speed / 2 * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target)
func find_something_to_do():
if bee.nectar > 0:
Log.pr("I have pollen, time to move..")

View file

@ -6,10 +6,13 @@ class_name BeeReturning
func enter(_msg := {}):
Log.pr("Returning to the hive")
bee.animation_player.play("Flying")
bee.bee_position_animation.play("Flying")
func update(delta : float) -> void:
func update(_delta : float) -> void:
pass
func physics_update(delta : float) -> void:
if target:
if bee.position.distance_to(target.position) > 3:
@ -20,4 +23,4 @@ func update(delta : float) -> void:
else:
# Deposit the nectar and return it idle state
bee.deposit_nectar()
state_transition.emit(self, "Idle")
state_transition.emit(self, "Idle")

View file

@ -1,12 +1,15 @@
extends State
class_name BeeSleeping
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
@onready var bee : Bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var time_at_patch : float = 0.0
func enter(_msg := {}):
func enter(_msg := {}) -> void:
pass
func update(_delta):
func update(_delta) -> void:
pass
func physics_update(_delta : float) -> void:
pass

View file

@ -6,6 +6,7 @@ class_name BeeTravelling
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var return_to_hive : bool = false
var moving_to : Vector2 = Vector2(0,0)
func enter(_msg := {}):
return_to_hive = false
@ -23,20 +24,22 @@ func enter(_msg := {}):
# If we have no target, we are returning to the hive
if !target:
return_to_hive = true
else:
moving_to = target.get_global_position()
bee.animation_player.play("Flying")
bee.bee_position_animation.play("Flying")
func update(delta : float) -> void:
func update(_delta : float) -> void:
if return_to_hive:
state_transition.emit(self, "Returning")
return
func physics_update(delta : float) -> void:
if target:
if bee.position.distance_to(target.position) > 3:
bee.velocity = (target.get_global_position() - bee.position).normalized() * bee.speed * delta
bee.velocity = (moving_to - bee.position).normalized() * bee.speed * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target.position)