Setting vs code editor and testing
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4 changed files with 19 additions and 1 deletions
3
.vscode/settings.json
vendored
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3
.vscode/settings.json
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{
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"godotTools.editorPath.godot4": "c:\\Dev\\Godot\\Godot_v4.2.2-stable_win64.exe"
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}
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@ -11,6 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Pollen Not Included"
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config/name="Pollen Not Included"
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run/main_scene="res://scenes/test_level.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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11
scenes/scripts/test_level.gd
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scenes/scripts/test_level.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Log.pr("Hello there...")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,3 +1,6 @@
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[gd_scene format=3 uid="uid://mk5n0hrwk4yi"]
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[gd_scene load_steps=2 format=3 uid="uid://mk5n0hrwk4yi"]
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[ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"]
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[node name="TestLevel" type="Node2D"]
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[node name="TestLevel" type="Node2D"]
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script = ExtResource("1_lgt1m")
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