Setting vs code editor and testing

This commit is contained in:
Dan Baker 2024-05-02 09:45:03 +01:00
parent 4522259397
commit 2099f0b1ff
4 changed files with 19 additions and 1 deletions

3
.vscode/settings.json vendored Normal file
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@ -0,0 +1,3 @@
{
"godotTools.editorPath.godot4": "c:\\Dev\\Godot\\Godot_v4.2.2-stable_win64.exe"
}

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@ -11,6 +11,7 @@ config_version=5
[application]
config/name="Pollen Not Included"
run/main_scene="res://scenes/test_level.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
Log.pr("Hello there...")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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@ -1,3 +1,6 @@
[gd_scene format=3 uid="uid://mk5n0hrwk4yi"]
[gd_scene load_steps=2 format=3 uid="uid://mk5n0hrwk4yi"]
[ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"]
[node name="TestLevel" type="Node2D"]
script = ExtResource("1_lgt1m")