Update export path and level load steps, remove audio resources from levels, adjust main menu load steps and audio resources.

- Updated export path to "build/web/index.html"
- Adjusted level load steps for levels 1, 2, and 3
- Removed audio resources from levels
- Modified main menu load steps and removed audio resources
This commit is contained in:
Dan 2024-05-11 08:54:54 +01:00
parent f9865cf1fa
commit 3eaa959910
6 changed files with 18 additions and 50 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=3 uid="uid://cdk8rrve1fe3u"]
[gd_scene load_steps=19 format=3 uid="uid://cdk8rrve1fe3u"]
[ext_resource type="Script" path="res://scenes/scripts/main_menu.gd" id="1_ges7y"]
[ext_resource type="Resource" uid="uid://bn4qhonifxne3" path="res://levels/rules/main_menu.tres" id="2_4iepj"]
@ -16,8 +16,6 @@
[ext_resource type="PackedScene" uid="uid://cx7cunaspu08a" path="res://entities/DancerDrone.tscn" id="13_fi5ph"]
[ext_resource type="PackedScene" uid="uid://dqdi1tpoid80c" path="res://entities/CollectorDrone.tscn" id="14_qpr88"]
[ext_resource type="PackedScene" uid="uid://cwutwy11pityw" path="res://ui/LevelCompleteComponent.tscn" id="14_swqxu"]
[ext_resource type="AudioStream" uid="uid://bgcbd6xf0lyrr" path="res://resources/music/bee_background.ogg" id="15_ixwoe"]
[ext_resource type="AudioStream" uid="uid://dvsjpsh5dyixq" path="res://resources/SFX/mixkit-european-spring-forest-ambience-1219.wav" id="16_cqdjb"]
[ext_resource type="Texture2D" uid="uid://15wckxixnr8y" path="res://resources/images/logo.png" id="19_jw5rd"]
[ext_resource type="Texture2D" uid="uid://c3tl5pihlrd8u" path="res://resources/cursors/navigation_s.png" id="20_fw4ew"]
@ -170,15 +168,6 @@ z_index = 999
offset_right = 1280.0
offset_bottom = 720.0
[node name="BackgroundMusic" type="AudioStreamPlayer" parent="."]
stream = ExtResource("15_ixwoe")
volume_db = -18.0
autoplay = true
[node name="AtmosphericSounds" type="AudioStreamPlayer" parent="."]
stream = ExtResource("16_cqdjb")
autoplay = true
[node name="Logo" type="Sprite2D" parent="."]
position = Vector2(640, 167)
texture = ExtResource("19_jw5rd")

View file

@ -1,8 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://cbsqd08rb8f83"]
[gd_scene load_steps=6 format=3 uid="uid://cbsqd08rb8f83"]
[ext_resource type="PackedScene" uid="uid://cdk8rrve1fe3u" path="res://scenes/main_menu.tscn" id="1_phmcp"]
[ext_resource type="Script" path="res://scenes/scripts/scene_manager.gd" id="1_py1pt"]
[ext_resource type="PackedScene" uid="uid://bhy041v5u551a" path="res://scenes/transition_scene.tscn" id="2_jhpbi"]
[ext_resource type="AudioStream" uid="uid://bgcbd6xf0lyrr" path="res://resources/music/bee_background.ogg" id="4_px4qr"]
[ext_resource type="AudioStream" uid="uid://dvsjpsh5dyixq" path="res://resources/SFX/mixkit-european-spring-forest-ambience-1219.wav" id="5_r1xj0"]
[node name="SceneManager" type="Node2D"]
script = ExtResource("1_py1pt")
@ -12,3 +14,13 @@ script = ExtResource("1_py1pt")
[node name="MainMenu" parent="CurrentScene" instance=ExtResource("1_phmcp")]
[node name="TransitionScene" parent="." instance=ExtResource("2_jhpbi")]
[node name="BackgroundMusic" type="AudioStreamPlayer" parent="."]
process_mode = 3
stream = ExtResource("4_px4qr")
volume_db = -18.0
autoplay = true
[node name="AtmosphericSounds" type="AudioStreamPlayer" parent="."]
stream = ExtResource("5_r1xj0")
autoplay = true