Adding log.gd
This commit is contained in:
parent
eb32d6614e
commit
4522259397
547 changed files with 46844 additions and 0 deletions
141
addons/gdUnit4/bin/GdUnitCopyLog.gd
Normal file
141
addons/gdUnit4/bin/GdUnitCopyLog.gd
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
#!/usr/bin/env -S godot -s
|
||||
extends MainLoop
|
||||
|
||||
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
|
||||
|
||||
# gdlint: disable=max-line-length
|
||||
const NO_LOG_TEMPLATE = """
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
|
||||
<meta http-equiv="x-ua-compatible" content="IE=edge"/>
|
||||
<title>Logging</title>
|
||||
<link href="css/style.css" rel="stylesheet" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<h1>No logging available!</h1>
|
||||
</br>
|
||||
<p>For logging to occur, you must check Enable File Logging in Project Settings.</p>
|
||||
<p>You can enable Logging <b>Project Settings</b> > <b>Logging</b> > <b>File Logging</b> > <b>Enable File Logging</b> in the Project Settings.</p>
|
||||
</div>
|
||||
</body>
|
||||
"""
|
||||
|
||||
#warning-ignore-all:return_value_discarded
|
||||
var _cmd_options := CmdOptions.new([
|
||||
CmdOption.new(
|
||||
"-rd, --report-directory",
|
||||
"-rd <directory>",
|
||||
"Specifies the output directory in which the reports are to be written. The default is res://reports/.",
|
||||
TYPE_STRING,
|
||||
true
|
||||
)
|
||||
])
|
||||
|
||||
var _report_root_path: String
|
||||
|
||||
|
||||
func _init():
|
||||
_report_root_path = GdUnitFileAccess.current_dir() + "reports"
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
# check if reports exists
|
||||
if not reports_available():
|
||||
prints("no reports found")
|
||||
return true
|
||||
# scan for latest report path
|
||||
var iteration := GdUnitFileAccess.find_last_path_index(
|
||||
_report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX
|
||||
)
|
||||
var report_path = "%s/%s%d" % [_report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX, iteration]
|
||||
# only process if godot logging is enabled
|
||||
if not GdUnitSettings.is_log_enabled():
|
||||
_patch_report(report_path, "")
|
||||
return true
|
||||
# parse possible custom report path,
|
||||
var cmd_parser := CmdArgumentParser.new(_cmd_options, "GdUnitCmdTool.gd")
|
||||
# ignore erros and exit quitly
|
||||
if cmd_parser.parse(OS.get_cmdline_args(), true).is_error():
|
||||
return true
|
||||
CmdCommandHandler.new(_cmd_options).register_cb("-rd", set_report_directory)
|
||||
# scan for latest godot log and copy to report
|
||||
var godot_log := _scan_latest_godot_log()
|
||||
var result := _copy_and_pach(godot_log, report_path)
|
||||
if result.is_error():
|
||||
push_error(result.error_message())
|
||||
return true
|
||||
_patch_report(report_path, godot_log)
|
||||
return true
|
||||
|
||||
|
||||
func set_report_directory(path: String) -> void:
|
||||
_report_root_path = path
|
||||
|
||||
|
||||
func _scan_latest_godot_log() -> String:
|
||||
var path := GdUnitSettings.get_log_path().get_base_dir()
|
||||
var files_sorted := Array()
|
||||
for file in GdUnitFileAccess.scan_dir(path):
|
||||
var file_name := "%s/%s" % [path, file]
|
||||
files_sorted.append(file_name)
|
||||
# sort by name, the name contains the timestamp so we sort at the end by timestamp
|
||||
files_sorted.sort()
|
||||
return files_sorted[-1]
|
||||
|
||||
|
||||
func _patch_report(report_path: String, godot_log: String) -> void:
|
||||
var index_file := FileAccess.open("%s/index.html" % report_path, FileAccess.READ_WRITE)
|
||||
if index_file == null:
|
||||
push_error(
|
||||
"Can't add log path to index.html. Error: %s"
|
||||
% error_string(FileAccess.get_open_error())
|
||||
)
|
||||
return
|
||||
# if no log file available than add a information howto enable it
|
||||
if godot_log.is_empty():
|
||||
FileAccess.open(
|
||||
"%s/logging_not_available.html" % report_path,
|
||||
FileAccess.WRITE).store_string(NO_LOG_TEMPLATE)
|
||||
var log_file = "logging_not_available.html" if godot_log.is_empty() else godot_log.get_file()
|
||||
var content := index_file.get_as_text().replace("${log_file}", log_file)
|
||||
# overide it
|
||||
index_file.seek(0)
|
||||
index_file.store_string(content)
|
||||
|
||||
|
||||
func _copy_and_pach(from_file: String, to_dir: String) -> GdUnitResult:
|
||||
var result := GdUnitFileAccess.copy_file(from_file, to_dir)
|
||||
if result.is_error():
|
||||
return result
|
||||
var file := FileAccess.open(from_file, FileAccess.READ)
|
||||
if file == null:
|
||||
return GdUnitResult.error(
|
||||
"Can't find file '%s'. Error: %s"
|
||||
% [from_file, error_string(FileAccess.get_open_error())]
|
||||
)
|
||||
var content := file.get_as_text()
|
||||
# patch out console format codes
|
||||
for color_index in range(0, 256):
|
||||
var to_replace := "[38;5;%dm" % color_index
|
||||
content = content.replace(to_replace, "")
|
||||
content = content\
|
||||
.replace("[0m", "")\
|
||||
.replace(CmdConsole.__CSI_BOLD, "")\
|
||||
.replace(CmdConsole.__CSI_ITALIC, "")\
|
||||
.replace(CmdConsole.__CSI_UNDERLINE, "")
|
||||
var to_file := to_dir + "/" + from_file.get_file()
|
||||
file = FileAccess.open(to_file, FileAccess.WRITE)
|
||||
if file == null:
|
||||
return GdUnitResult.error(
|
||||
"Can't open to write '%s'. Error: %s"
|
||||
% [to_file, error_string(FileAccess.get_open_error())]
|
||||
)
|
||||
file.store_string(content)
|
||||
return GdUnitResult.empty()
|
||||
|
||||
|
||||
func reports_available() -> bool:
|
||||
return DirAccess.dir_exists_absolute(_report_root_path)
|
||||
Loading…
Add table
Add a link
Reference in a new issue